17 lines
596 B
C#

namespace ET.Server
{
[MessageSessionHandler(SceneType.Gate)]
public class C2G_MatchHandler : MessageSessionHandler<C2G_Match, G2C_Match>
{
protected override async ETTask Run(Session session, C2G_Match request, G2C_Match response)
{
Player player = session.GetComponent<SessionPlayerComponent>().Player;
StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.Match;
G2Match_Match g2MatchMatch = G2Match_Match.Create();
g2MatchMatch.Id = player.Id;
await session.Root().GetComponent<MessageSender>().Call(startSceneConfig.ActorId, g2MatchMatch);
}
}
}