17 lines
596 B
C#
17 lines
596 B
C#
namespace ET.Server
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{
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[MessageSessionHandler(SceneType.Gate)]
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public class C2G_MatchHandler : MessageSessionHandler<C2G_Match, G2C_Match>
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{
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protected override async ETTask Run(Session session, C2G_Match request, G2C_Match response)
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{
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Player player = session.GetComponent<SessionPlayerComponent>().Player;
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StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.Match;
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G2Match_Match g2MatchMatch = G2Match_Match.Create();
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g2MatchMatch.Id = player.Id;
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await session.Root().GetComponent<MessageSender>().Call(startSceneConfig.ActorId, g2MatchMatch);
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}
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}
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} |