TH1/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation/ObjectLockRequestHandler.cs
2025-07-17 18:26:28 +08:00

13 lines
465 B
C#

using System;
namespace ET.Server
{
[MessageHandler(SceneType.Location)]
public class ObjectLockRequestHandler: MessageHandler<Scene, ObjectLockRequest, ObjectLockResponse>
{
protected override async ETTask Run(Scene scene, ObjectLockRequest request, ObjectLockResponse response)
{
await scene.GetComponent<LocationManagerComoponent>().Get(request.Type).Lock(request.Key, request.ActorId, request.Time);
}
}
}