TH1/Unity/Assets/Scripts/BTNodeCanvas/AIForeachEnd.cs
2025-07-17 18:26:28 +08:00

63 lines
1.5 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
public class AIForeachEnd : ActionTask
{
protected override string info
{
get { return string.Format($"迭代一次结束"); }
}
protected override void OnExecute()
{
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
if (data.value.ForeachUnit.Count == 0 && data.value.ForeachCity.Count == 0 &&
data.value.ForeachLegion.Count == 0)
{
EndAction(false);
return;
}
if (data.value.ForeachCity.Count > 0)
{
data.value.ForeachCity.RemoveAt(0);
EndAction(true);
return;
}
if (data.value.ForeachUnit.Count > 0)
{
data.value.ForeachUnit.RemoveAt(0);
EndAction(true);
return;
}
if (data.value.ForeachLegion.Count > 0)
{
data.value.ForeachLegion.RemoveAt(0);
EndAction(true);
return;
}
EndAction(false);
}
}
}