69 lines
2.1 KiB
C#
69 lines
2.1 KiB
C#
// 文件位置: Assets/Scripts/TH1_UI/View/Announce/UIInteractionCityUpgradeItem.cs
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using System;
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using System.Collections.Generic;
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using System.Net.Mime;
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using System.Text;
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using Animancer;
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using ET.Server;
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using Logic.Action;
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using Logic.Multilingual;
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using RuntimeData;
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using TH1_Logic.Action;
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using TH1_Logic.Core;
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using TH1_Logic.HeroTask;
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using TH1_UI.HintUI;
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using TH1Resource;
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using TMPro;
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using UI.HintUI;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TH1_UI.View.Info
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{
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[RequireComponent(typeof(Button))]
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public class UIInfoTechTreeCheckPanelMono : MonoBehaviour
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{
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public AnimancerComponent CheckPanelAnimancer;
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public Button CloseButton;
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public Button BlockButton;
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public Button ResearchButton;
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public List<UIInfoTechTreeCircleMono> CircleList;
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public void InitStart()
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{
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CloseButton.onClick.RemoveAllListeners();
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CloseButton.onClick.AddListener(OnClose);
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BlockButton.onClick.RemoveAllListeners();
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BlockButton.onClick.AddListener(OnClose);
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gameObject.SetActive(false);
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}
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public void SetContent(TechType techType)
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{
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if (!Table.Instance.TechDataAssets.GetTechInfo(techType, out var info)) return;
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int count = Mathf.Max(info.TechAtomList.Count, 3);
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if(CircleList.Count <= count) return;
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for (int i = 0; i < count; i++)
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{
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CircleList[i].gameObject.SetActive(true);
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}
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//if (techInfo == null) return;
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}
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public void OnClose()
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{
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AnimancerState state = CheckPanelAnimancer.Play(ResourceCache.Instance.AnimCache.UICommonPanelFadeOut);
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state.Events.OnEnd += () => { gameObject.SetActive(false); };
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}
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public void Open(TechType techType)
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{
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gameObject.SetActive(true);
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CheckPanelAnimancer.Play(ResourceCache.Instance.AnimCache.UICommonPanelFadeIn);
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SetContent(techType);
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}
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}
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} |