TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamIsTargetGridHasHeroAndAttacker.cs
2026-03-30 12:04:50 +08:00

68 lines
2.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月21日 星期二 17:10:56
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标格子周围有英雄且有敌军")]
[Category("AI节点")]
[Serializable]
public class AIParamIsTargetGridHasHeroAndAttacker : BaseActionTask
{
protected override string desc => "目标格子周围有英雄且有敌军";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam == null)
{
EndAction(false);
return;
}
var selfUnit = data.value.TargetParam.UnitData;
var selfPlayer = selfUnit.Player(data.value.TargetParam.MapData);
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var targetGrid = data.value.AIActions[i].Param.GridData;
if (targetGrid == null)
{
data.value.AIActions.RemoveAt(i);
continue;
}
var map = data.value.AIActions[i].Param.MapData;
var arounds = map.GridMap.GetAroundGridData(1, 1, targetGrid);
var hasHero = false;
var hasAttacker = false;
foreach (var around in arounds)
{
around.VisibleUnit(map,selfPlayer,out var unit);
var unitPlayer = unit?.Player(map);
if (unit != null && selfUnit != unit)
{
if (unit.UnitFullType.UnitType == UnitType.Giant) hasHero = true;
if (selfPlayer != null && unitPlayer != null && selfPlayer != unitPlayer) hasAttacker = true;
}
}
if (hasHero && hasAttacker) continue;
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}