TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamLeagueRupture.cs

56 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Category("AIAction")]
[Serializable]
public class AIParamLeagueRupture : BaseActionTask
{
public float Value;
protected override string desc => string.Format($"好感度 <= {Value} 就破裂联盟");
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
foreach (var info in data.value.Player.DiplomacyData.Info)
{
if (info.FeelingValue > Value) continue;
if (info.DiplomacyState != DiplomacyState.League) continue;
if (!data.value.Map.PlayerMap.GetPlayerDataByPlayerID(info.PlayerId, out var target)) continue;
target.DiplomacyData.GetCountryDiplomacyInfo(data.value.Player.Id, out var playerToSelf);
info.DiplomacyState = DiplomacyState.LeagueRupture;
playerToSelf.DiplomacyState = DiplomacyState.LeagueRupture;
info.IsLeagueRequest = false;
playerToSelf.IsLeagueRequest = false;
EndAction(true);
return;
}
EndAction(false);
}
}
}