TH1/Unity/Assets/Scripts/TH1_UI/View/Outside/UIOutsideMenuButtonMono.cs
2026-01-05 18:32:52 +08:00

47 lines
1.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Logic.Multilingual;
using RuntimeData;
using TH1_Logic.Core;
using TH1_Logic.Net;
using TH1_Logic.Steam;
using TH1_UI.HintUI;
using TH1_UI.View.Outside;
using TMPro;
using UI.HintUI;
using UnityEngine;
using UnityEngine.UI;
using Random = UnityEngine.Random;
public class UIOutsideMenuButtonMono : MonoBehaviour
{
public Image Icon;
public void SetContent()
{
var forceList = new List<ForceEnum>() { ForceEnum.Remilia, ForceEnum.Kaguya, ForceEnum.Kanako };
var chessList = new List<ChessType>()
{ ChessType.King, ChessType.Knight, ChessType.Queen, ChessType.Rook, ChessType.Bishop };
var force = forceList[Random.Range(0, forceList.Count)];
var chess = chessList[Random.Range(0, chessList.Count)];
if (Table.Instance.UnitTypeDataAssets.GetUnitSpriteByChessType(chess, force, out var sprite))
Icon.sprite = sprite;
}
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}