TH1/Unity/Assets/Scripts/Hotfix/Client/LockStep/Room2C_CheckHashFailHandler.cs

24 lines
955 B
C#

namespace ET.Client
{
[MessageHandler(SceneType.LockStep)]
public class Room2C_CheckHashFailHandler: MessageHandler<Scene, Room2C_CheckHashFail>
{
protected override async ETTask Run(Scene root, Room2C_CheckHashFail message)
{
LSWorld serverWorld = MemoryPackHelper.Deserialize(typeof(LSWorld), message.LSWorldBytes, 0, message.LSWorldBytes.Length) as LSWorld;
using (root.AddChild(serverWorld))
{
Log.Debug($"check hash fail, server: {message.Frame} {serverWorld.ToJson()}");
}
Room room = root.GetComponent<Room>();
LSWorld clientWorld = room.GetLSWorld(SceneType.LockStepClient, message.Frame);
using (root.AddChild(clientWorld))
{
Log.Debug($"check hash fail, client: {message.Frame} {clientWorld.ToJson()}");
}
await ETTask.CompletedTask;
}
}
}