TH1/Unity/Assets/Scripts/Hotfix/Client/LockStep/Room2C_EnterMapHandler.cs

12 lines
397 B
C#

namespace ET.Client
{
[MessageHandler(SceneType.LockStep)]
public class Room2C_EnterMapHandler: MessageHandler<Scene, Room2C_Start>
{
protected override async ETTask Run(Scene root, Room2C_Start message)
{
root.GetComponent<ObjectWait>().Notify(new WaitType.Wait_Room2C_Start() {Message = message});
await ETTask.CompletedTask;
}
}
}