TH1/Unity/Assets/Scripts/Hotfix/Server/LockStep/Match/G2Match_MatchHandler.cs

16 lines
431 B
C#

using System;
namespace ET.Server
{
[MessageHandler(SceneType.Match)]
public class G2Match_MatchHandler : MessageHandler<Scene, G2Match_Match, Match2G_Match>
{
protected override async ETTask Run(Scene scene, G2Match_Match request, Match2G_Match response)
{
MatchComponent matchComponent = scene.GetComponent<MatchComponent>();
matchComponent.Match(request.Id).Coroutine();
await ETTask.CompletedTask;
}
}
}