TH1/Unity/Assets/HybridCLRGenerate/AOTGenericReferences.cs
2026-06-11 11:51:03 +08:00

1790 lines
134 KiB
C#

using System.Collections.Generic;
public class AOTGenericReferences : UnityEngine.MonoBehaviour
{
// {{ AOT assemblies
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
{
"MemoryPack.dll",
"Microsoft.ML.OnnxRuntime.dll",
"ParadoxNotion.dll",
"System.Core.dll",
"System.Runtime.CompilerServices.Unsafe.dll",
"System.dll",
"TH1.AOT.dll",
"UnityEngine.CoreModule.dll",
"UnityEngine.JSONSerializeModule.dll",
"UnityEngine.UI.dll",
"YooAsset.dll",
"com.rlabrecque.steamworks.net.dll",
"mscorlib.dll",
};
// }}
// {{ constraint implement type
// }}
// {{ AOT generic types
// MemoryPack.Formatters.ArrayFormatter<byte>
// MemoryPack.Formatters.ArrayFormatter<int>
// MemoryPack.Formatters.ArrayFormatter<object>
// MemoryPack.Formatters.DictionaryFormatter<RuntimeData.UnitFullType,object>
// MemoryPack.Formatters.DictionaryFormatter<int,int>
// MemoryPack.Formatters.DictionaryFormatter<object,object>
// MemoryPack.Formatters.DictionaryFormatter<uint,int>
// MemoryPack.Formatters.DictionaryFormatter<uint,object>
// MemoryPack.Formatters.DictionaryFormatter<uint,uint>
// MemoryPack.Formatters.DictionaryFormatter<ulong,object>
// MemoryPack.Formatters.DictionaryFormatter<ulong,uint>
// MemoryPack.Formatters.HashSetFormatter<int>
// MemoryPack.Formatters.HashSetFormatter<uint>
// MemoryPack.Formatters.ListFormatter<RuntimeData.UnitFullType>
// MemoryPack.Formatters.ListFormatter<UnityEngine.Vector2Int>
// MemoryPack.Formatters.ListFormatter<int>
// MemoryPack.Formatters.ListFormatter<object>
// MemoryPack.Formatters.ListFormatter<uint>
// MemoryPack.Formatters.UnmanagedFormatter<byte>
// MemoryPack.Formatters.UnmanagedFormatter<int>
// MemoryPack.IMemoryPackFormatter<RuntimeData.UnitFullType>
// MemoryPack.IMemoryPackFormatter<UnityEngine.Vector2Int>
// MemoryPack.IMemoryPackFormatter<int>
// MemoryPack.IMemoryPackFormatter<object>
// MemoryPack.IMemoryPackFormatter<uint>
// MemoryPack.IMemoryPackable<object>
// MemoryPack.MemoryPackFormatter<byte>
// MemoryPack.MemoryPackFormatter<int>
// MemoryPack.MemoryPackFormatter<object>
// Microsoft.ML.OnnxRuntime.Tensors.DenseTensor<float>
// Microsoft.ML.OnnxRuntime.Tensors.Tensor.<System-Collections-Generic-IEnumerable<T>-GetEnumerator>d__67<float>
// Microsoft.ML.OnnxRuntime.Tensors.Tensor<float>
// NodeCanvas.Framework.Variable.<>c__DisplayClass27_0<object>
// NodeCanvas.Framework.Variable.<>c__DisplayClass27_1<object>
// NodeCanvas.Framework.Variable.<>c__DisplayClass27_2<object>
// NodeCanvas.Framework.Variable.<>c__DisplayClass27_3<object>
// NodeCanvas.Framework.Variable<object>
// Steamworks.CallResult.APIDispatchDelegate<Steamworks.CreateItemResult_t>
// Steamworks.CallResult.APIDispatchDelegate<Steamworks.RemoteStorageSubscribePublishedFileResult_t>
// Steamworks.CallResult.APIDispatchDelegate<Steamworks.RemoteStorageUnsubscribePublishedFileResult_t>
// Steamworks.CallResult.APIDispatchDelegate<Steamworks.SteamUGCQueryCompleted_t>
// Steamworks.CallResult.APIDispatchDelegate<Steamworks.SubmitItemUpdateResult_t>
// Steamworks.CallResult<Steamworks.CreateItemResult_t>
// Steamworks.CallResult<Steamworks.RemoteStorageSubscribePublishedFileResult_t>
// Steamworks.CallResult<Steamworks.RemoteStorageUnsubscribePublishedFileResult_t>
// Steamworks.CallResult<Steamworks.SteamUGCQueryCompleted_t>
// Steamworks.CallResult<Steamworks.SubmitItemUpdateResult_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.GameLobbyJoinRequested_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.LobbyChatUpdate_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.LobbyCreated_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.LobbyDataUpdate_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.LobbyEnter_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.LobbyMatchList_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.SteamNetConnectionStatusChangedCallback_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.SteamNetworkingMessagesSessionRequest_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.SteamServerConnectFailure_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.SteamServersConnected_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.SteamServersDisconnected_t>
// Steamworks.Callback.DispatchDelegate<Steamworks.SteamShutdown_t>
// Steamworks.Callback<Steamworks.GameLobbyJoinRequested_t>
// Steamworks.Callback<Steamworks.LobbyChatUpdate_t>
// Steamworks.Callback<Steamworks.LobbyCreated_t>
// Steamworks.Callback<Steamworks.LobbyDataUpdate_t>
// Steamworks.Callback<Steamworks.LobbyEnter_t>
// Steamworks.Callback<Steamworks.LobbyMatchList_t>
// Steamworks.Callback<Steamworks.SteamNetConnectionStatusChangedCallback_t>
// Steamworks.Callback<Steamworks.SteamNetworkingMessagesSessionRequest_t>
// Steamworks.Callback<Steamworks.SteamServerConnectFailure_t>
// Steamworks.Callback<Steamworks.SteamServersConnected_t>
// Steamworks.Callback<Steamworks.SteamServersDisconnected_t>
// Steamworks.Callback<Steamworks.SteamShutdown_t>
// System.Action<ChessInfo>
// System.Action<Empire,int>
// System.Action<Empire>
// System.Action<Logic.AI.LegionMergeResult>
// System.Action<Logic.AI.MatchResult>
// System.Action<Logic.Multilingual.TranslationEntry>
// System.Action<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Action<MomentImagePack>
// System.Action<RuntimeData.UnitFullType>
// System.Action<SkillViewTypeColor>
// System.Action<Steamworks.CSteamID,Steamworks.CSteamID>
// System.Action<Steamworks.CSteamID,object>
// System.Action<Steamworks.CSteamID>
// System.Action<Steamworks.PublishedFileId_t,byte>
// System.Action<Steamworks.PublishedFileId_t>
// System.Action<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Action<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Action<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Action<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Action<System.ValueTuple<int,int,object>>
// System.Action<System.ValueTuple<int,int>>
// System.Action<System.ValueTuple<int,object,object,object,int,byte>>
// System.Action<System.ValueTuple<object,object,object,int,byte,object>>
// System.Action<System.ValueTuple<object,object,object,int,byte>>
// System.Action<TH1_Core.Events.ChoiceUIInteractionCityUpgrade>
// System.Action<TH1_Core.Events.ExecuteUIBottomBottomBarHeroButtonClick>
// System.Action<TH1_Core.Events.ExecuteUIBottomBottomBarNextButtonClick>
// System.Action<TH1_Core.Events.ExecuteUIBottomBottomBarQuit>
// System.Action<TH1_Core.Events.ExecuteUIBottomBottomBarTechButtonClick>
// System.Action<TH1_Core.Events.ExecuteUIInfoGridInfo>
// System.Action<TH1_Core.Events.HideAllUIInfo>
// System.Action<TH1_Core.Events.HideHeroHintPanelEvent>
// System.Action<TH1_Core.Events.HideHintEvent>
// System.Action<TH1_Core.Events.HideUIBottomBottomBar>
// System.Action<TH1_Core.Events.HideUIBottomBottomBarNextTurn>
// System.Action<TH1_Core.Events.HideUIBottomNet>
// System.Action<TH1_Core.Events.HideUIBottomRanking>
// System.Action<TH1_Core.Events.HideUIBottomTutor>
// System.Action<TH1_Core.Events.HideUIGlobalBugReport>
// System.Action<TH1_Core.Events.HideUIInfoDiplomacy>
// System.Action<TH1_Core.Events.HideUIInfoGridInfo>
// System.Action<TH1_Core.Events.HideUIInfoHero>
// System.Action<TH1_Core.Events.HideUIInfoTechTree>
// System.Action<TH1_Core.Events.HideUIOutsideAll>
// System.Action<TH1_Core.Events.HideUIOutsideHistory>
// System.Action<TH1_Core.Events.HideUIOutsideInvited>
// System.Action<TH1_Core.Events.HideUIOutsideLibrary>
// System.Action<TH1_Core.Events.HideUIOutsideLoading>
// System.Action<TH1_Core.Events.HideUIOutsideMenu>
// System.Action<TH1_Core.Events.HideUIOutsideMod>
// System.Action<TH1_Core.Events.HideUIOutsideMultiplay>
// System.Action<TH1_Core.Events.HideUIOutsideSelect>
// System.Action<TH1_Core.Events.HideUIOutsideStory>
// System.Action<TH1_Core.Events.HideUIOutsideTutor>
// System.Action<TH1_Core.Events.HideUIOutsideWiki>
// System.Action<TH1_Core.Events.HideUITopInvited>
// System.Action<TH1_Core.Events.HideUITopSetting>
// System.Action<TH1_Core.Events.HideUITopTopBar>
// System.Action<TH1_Core.Events.HideUITopWin>
// System.Action<TH1_Core.Events.HintTriggerDisabledEvent>
// System.Action<TH1_Core.Events.OnMatchLimitsChanged>
// System.Action<TH1_Core.Events.ShowHeroHintPanelEvent>
// System.Action<TH1_Core.Events.ShowHintEvent>
// System.Action<TH1_Core.Events.ShowUIAnnounceDiplomacy>
// System.Action<TH1_Core.Events.ShowUIAnnounceMajorEvent>
// System.Action<TH1_Core.Events.ShowUIBottomBottomBar>
// System.Action<TH1_Core.Events.ShowUIBottomBottomBarNextTurn>
// System.Action<TH1_Core.Events.ShowUIBottomNet>
// System.Action<TH1_Core.Events.ShowUIBottomRanking>
// System.Action<TH1_Core.Events.ShowUIBottomTutor>
// System.Action<TH1_Core.Events.ShowUIGlobalBugReport>
// System.Action<TH1_Core.Events.ShowUIInfoDiplomacy>
// System.Action<TH1_Core.Events.ShowUIInfoGridInfo>
// System.Action<TH1_Core.Events.ShowUIInfoHero>
// System.Action<TH1_Core.Events.ShowUIInfoTechTree>
// System.Action<TH1_Core.Events.ShowUIInteractionCityUpgrade>
// System.Action<TH1_Core.Events.ShowUIInteractionDiplomacyOfferAlly>
// System.Action<TH1_Core.Events.ShowUINotifyCommon>
// System.Action<TH1_Core.Events.ShowUINotifyMoment>
// System.Action<TH1_Core.Events.ShowUIOutsideHistory>
// System.Action<TH1_Core.Events.ShowUIOutsideInvited>
// System.Action<TH1_Core.Events.ShowUIOutsideLibrary>
// System.Action<TH1_Core.Events.ShowUIOutsideLoading>
// System.Action<TH1_Core.Events.ShowUIOutsideMenu>
// System.Action<TH1_Core.Events.ShowUIOutsideMod>
// System.Action<TH1_Core.Events.ShowUIOutsideMultiplay>
// System.Action<TH1_Core.Events.ShowUIOutsideMultiplayLobbyNotify>
// System.Action<TH1_Core.Events.ShowUIOutsideSelect>
// System.Action<TH1_Core.Events.ShowUIOutsideStory>
// System.Action<TH1_Core.Events.ShowUIOutsideTutor>
// System.Action<TH1_Core.Events.ShowUIOutsideWiki>
// System.Action<TH1_Core.Events.ShowUITopInvited>
// System.Action<TH1_Core.Events.ShowUITopSetting>
// System.Action<TH1_Core.Events.ShowUITopTopBar>
// System.Action<TH1_Core.Events.ShowUITopWin>
// System.Action<TH1_Core.Events.UpdateUIBottomBottomBarHeroButtonAvatar>
// System.Action<TH1_Core.Events.UpdateUIBottomNet>
// System.Action<TH1_Core.Events.UpdateUIBottomRanking>
// System.Action<TH1_Core.Events.UpdateUIBottomTutor>
// System.Action<TH1_Core.Events.UpdateUIInfoHeroCultureCards>
// System.Action<TH1_Core.Events.UpdateUIOutsideMultiplayLobbyList>
// System.Action<TH1_Core.Events.UpdateUIOutsideMultiplayRoomSetting>
// System.Action<TH1_Core.Events.UpdateUITopTopBar>
// System.Action<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Action<TH1_UI.View.Outside.UIOutsideMultiplayCreateRoomPanelMono.CreateRoomParams>
// System.Action<UIWindowProperty.NodeElement2>
// System.Action<UIWindowProperty.NodeElementAuto>
// System.Action<UIWindowProperty.ValueElement>
// System.Action<UnityEngine.Color>
// System.Action<UnityEngine.Vector2>
// System.Action<UnityEngine.Vector2Int>
// System.Action<UnityEngine.Vector3>
// System.Action<ViLazyString>
// System.Action<ViVector3>
// System.Action<ViWorkFlowEvent.Node>
// System.Action<byte,Steamworks.PublishedFileId_t>
// System.Action<byte>
// System.Action<double>
// System.Action<float>
// System.Action<int>
// System.Action<long>
// System.Action<object,object>
// System.Action<object>
// System.Action<sbyte>
// System.Action<short>
// System.Action<uint,uint>
// System.Action<uint>
// System.Action<ulong>
// System.Action<ushort>
// System.ArraySegment.Enumerator<byte>
// System.ArraySegment.Enumerator<float>
// System.ArraySegment.Enumerator<int>
// System.ArraySegment.Enumerator<long>
// System.ArraySegment.Enumerator<object>
// System.ArraySegment<byte>
// System.ArraySegment<float>
// System.ArraySegment<int>
// System.ArraySegment<long>
// System.ArraySegment<object>
// System.Buffers.ArrayBufferWriter<byte>
// System.Buffers.ArrayPool<byte>
// System.Buffers.ConfigurableArrayPool.Bucket<byte>
// System.Buffers.ConfigurableArrayPool<byte>
// System.Buffers.MemoryManager<byte>
// System.Buffers.MemoryManager<float>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.LockedStack<byte>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool.PerCoreLockedStacks<byte>
// System.Buffers.TlsOverPerCoreLockedStacksArrayPool<byte>
// System.ByReference<byte>
// System.ByReference<float>
// System.ByReference<int>
// System.ByReference<long>
// System.ByReference<object>
// System.Collections.Concurrent.ConcurrentDictionary.<GetEnumerator>d__35<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.DictionaryEnumerator<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.Node<object,object>
// System.Collections.Concurrent.ConcurrentDictionary.Tables<object,object>
// System.Collections.Concurrent.ConcurrentDictionary<object,object>
// System.Collections.Generic.ArraySortHelper<ChessInfo>
// System.Collections.Generic.ArraySortHelper<Empire>
// System.Collections.Generic.ArraySortHelper<Logic.AI.LegionMergeResult>
// System.Collections.Generic.ArraySortHelper<Logic.AI.MatchResult>
// System.Collections.Generic.ArraySortHelper<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.ArraySortHelper<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.ArraySortHelper<MomentImagePack>
// System.Collections.Generic.ArraySortHelper<RuntimeData.UnitFullType>
// System.Collections.Generic.ArraySortHelper<SkillViewTypeColor>
// System.Collections.Generic.ArraySortHelper<Steamworks.CSteamID>
// System.Collections.Generic.ArraySortHelper<Steamworks.PublishedFileId_t>
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.ArraySortHelper<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<int,int,object>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<int,int>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.ArraySortHelper<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.ArraySortHelper<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.ArraySortHelper<UIWindowProperty.NodeElement2>
// System.Collections.Generic.ArraySortHelper<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.ArraySortHelper<UIWindowProperty.ValueElement>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Color>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector2Int>
// System.Collections.Generic.ArraySortHelper<UnityEngine.Vector3>
// System.Collections.Generic.ArraySortHelper<ViLazyString>
// System.Collections.Generic.ArraySortHelper<ViVector3>
// System.Collections.Generic.ArraySortHelper<ViWorkFlowEvent.Node>
// System.Collections.Generic.ArraySortHelper<byte>
// System.Collections.Generic.ArraySortHelper<double>
// System.Collections.Generic.ArraySortHelper<float>
// System.Collections.Generic.ArraySortHelper<int>
// System.Collections.Generic.ArraySortHelper<long>
// System.Collections.Generic.ArraySortHelper<object>
// System.Collections.Generic.ArraySortHelper<sbyte>
// System.Collections.Generic.ArraySortHelper<short>
// System.Collections.Generic.ArraySortHelper<uint>
// System.Collections.Generic.ArraySortHelper<ulong>
// System.Collections.Generic.ArraySortHelper<ushort>
// System.Collections.Generic.Comparer<ChessInfo>
// System.Collections.Generic.Comparer<Empire>
// System.Collections.Generic.Comparer<Logic.AI.LegionMergeResult>
// System.Collections.Generic.Comparer<Logic.AI.MatchResult>
// System.Collections.Generic.Comparer<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.Comparer<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.Comparer<MomentImagePack>
// System.Collections.Generic.Comparer<RuntimeData.UnitFullType>
// System.Collections.Generic.Comparer<SkillViewTypeColor>
// System.Collections.Generic.Comparer<Steamworks.CSteamID>
// System.Collections.Generic.Comparer<Steamworks.PublishedFileId_t>
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.Comparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.Comparer<System.DateTime>
// System.Collections.Generic.Comparer<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.Comparer<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.Comparer<System.ValueTuple<int,int,object>>
// System.Collections.Generic.Comparer<System.ValueTuple<int,int>>
// System.Collections.Generic.Comparer<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.Comparer<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.Comparer<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.Comparer<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.Comparer<UIWindowProperty.NodeElement2>
// System.Collections.Generic.Comparer<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.Comparer<UIWindowProperty.ValueElement>
// System.Collections.Generic.Comparer<UnityEngine.Color>
// System.Collections.Generic.Comparer<UnityEngine.Vector2>
// System.Collections.Generic.Comparer<UnityEngine.Vector2Int>
// System.Collections.Generic.Comparer<UnityEngine.Vector3>
// System.Collections.Generic.Comparer<ViLazyString>
// System.Collections.Generic.Comparer<ViVector3>
// System.Collections.Generic.Comparer<ViWorkFlowEvent.Node>
// System.Collections.Generic.Comparer<byte>
// System.Collections.Generic.Comparer<double>
// System.Collections.Generic.Comparer<float>
// System.Collections.Generic.Comparer<int>
// System.Collections.Generic.Comparer<long>
// System.Collections.Generic.Comparer<object>
// System.Collections.Generic.Comparer<sbyte>
// System.Collections.Generic.Comparer<short>
// System.Collections.Generic.Comparer<uint>
// System.Collections.Generic.Comparer<ulong>
// System.Collections.Generic.Comparer<ushort>
// System.Collections.Generic.ComparisonComparer<ChessInfo>
// System.Collections.Generic.ComparisonComparer<Empire>
// System.Collections.Generic.ComparisonComparer<Logic.AI.LegionMergeResult>
// System.Collections.Generic.ComparisonComparer<Logic.AI.MatchResult>
// System.Collections.Generic.ComparisonComparer<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.ComparisonComparer<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.ComparisonComparer<MomentImagePack>
// System.Collections.Generic.ComparisonComparer<RuntimeData.UnitFullType>
// System.Collections.Generic.ComparisonComparer<SkillViewTypeColor>
// System.Collections.Generic.ComparisonComparer<Steamworks.CSteamID>
// System.Collections.Generic.ComparisonComparer<Steamworks.PublishedFileId_t>
// System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.ComparisonComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.ComparisonComparer<System.DateTime>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<int,int,object>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.ComparisonComparer<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.ComparisonComparer<UIWindowProperty.NodeElement2>
// System.Collections.Generic.ComparisonComparer<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.ComparisonComparer<UIWindowProperty.ValueElement>
// System.Collections.Generic.ComparisonComparer<UnityEngine.Color>
// System.Collections.Generic.ComparisonComparer<UnityEngine.Vector2>
// System.Collections.Generic.ComparisonComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.ComparisonComparer<UnityEngine.Vector3>
// System.Collections.Generic.ComparisonComparer<ViLazyString>
// System.Collections.Generic.ComparisonComparer<ViVector3>
// System.Collections.Generic.ComparisonComparer<ViWorkFlowEvent.Node>
// System.Collections.Generic.ComparisonComparer<byte>
// System.Collections.Generic.ComparisonComparer<double>
// System.Collections.Generic.ComparisonComparer<float>
// System.Collections.Generic.ComparisonComparer<int>
// System.Collections.Generic.ComparisonComparer<long>
// System.Collections.Generic.ComparisonComparer<object>
// System.Collections.Generic.ComparisonComparer<sbyte>
// System.Collections.Generic.ComparisonComparer<short>
// System.Collections.Generic.ComparisonComparer<uint>
// System.Collections.Generic.ComparisonComparer<ulong>
// System.Collections.Generic.ComparisonComparer<ushort>
// System.Collections.Generic.Dictionary.Enumerator<RuntimeData.UnitFullType,int>
// System.Collections.Generic.Dictionary.Enumerator<RuntimeData.UnitFullType,object>
// System.Collections.Generic.Dictionary.Enumerator<Steamworks.CSteamID,Steamworks.HSteamNetConnection>
// System.Collections.Generic.Dictionary.Enumerator<Steamworks.CSteamID,float>
// System.Collections.Generic.Dictionary.Enumerator<Steamworks.CSteamID,int>
// System.Collections.Generic.Dictionary.Enumerator<Steamworks.CSteamID,object>
// System.Collections.Generic.Dictionary.Enumerator<Steamworks.CSteamID,ulong>
// System.Collections.Generic.Dictionary.Enumerator<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2,uint>
// System.Collections.Generic.Dictionary.Enumerator<UnityEngine.Vector2Int,UnityEngine.Vector2Int>
// System.Collections.Generic.Dictionary.Enumerator<int,ChessInfo>
// System.Collections.Generic.Dictionary.Enumerator<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.Dictionary.Enumerator<int,UnityEngine.Color>
// System.Collections.Generic.Dictionary.Enumerator<int,float>
// System.Collections.Generic.Dictionary.Enumerator<int,int>
// System.Collections.Generic.Dictionary.Enumerator<int,object>
// System.Collections.Generic.Dictionary.Enumerator<object,float>
// System.Collections.Generic.Dictionary.Enumerator<object,int>
// System.Collections.Generic.Dictionary.Enumerator<object,object>
// System.Collections.Generic.Dictionary.Enumerator<object,uint>
// System.Collections.Generic.Dictionary.Enumerator<object,ushort>
// System.Collections.Generic.Dictionary.Enumerator<uint,Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.Dictionary.Enumerator<uint,float>
// System.Collections.Generic.Dictionary.Enumerator<uint,int>
// System.Collections.Generic.Dictionary.Enumerator<uint,object>
// System.Collections.Generic.Dictionary.Enumerator<uint,uint>
// System.Collections.Generic.Dictionary.Enumerator<ulong,Steamworks.CSteamID>
// System.Collections.Generic.Dictionary.Enumerator<ulong,object>
// System.Collections.Generic.Dictionary.Enumerator<ulong,uint>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<RuntimeData.UnitFullType,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<RuntimeData.UnitFullType,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Steamworks.CSteamID,Steamworks.HSteamNetConnection>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Steamworks.CSteamID,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Steamworks.CSteamID,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Steamworks.CSteamID,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<Steamworks.CSteamID,ulong>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2,uint>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<UnityEngine.Vector2Int,UnityEngine.Vector2Int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,ChessInfo>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,UnityEngine.Color>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,uint>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,ushort>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,float>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,int>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<uint,uint>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ulong,Steamworks.CSteamID>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ulong,object>
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<ulong,uint>
// System.Collections.Generic.Dictionary.KeyCollection<RuntimeData.UnitFullType,int>
// System.Collections.Generic.Dictionary.KeyCollection<RuntimeData.UnitFullType,object>
// System.Collections.Generic.Dictionary.KeyCollection<Steamworks.CSteamID,Steamworks.HSteamNetConnection>
// System.Collections.Generic.Dictionary.KeyCollection<Steamworks.CSteamID,float>
// System.Collections.Generic.Dictionary.KeyCollection<Steamworks.CSteamID,int>
// System.Collections.Generic.Dictionary.KeyCollection<Steamworks.CSteamID,object>
// System.Collections.Generic.Dictionary.KeyCollection<Steamworks.CSteamID,ulong>
// System.Collections.Generic.Dictionary.KeyCollection<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2,uint>
// System.Collections.Generic.Dictionary.KeyCollection<UnityEngine.Vector2Int,UnityEngine.Vector2Int>
// System.Collections.Generic.Dictionary.KeyCollection<int,ChessInfo>
// System.Collections.Generic.Dictionary.KeyCollection<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.Dictionary.KeyCollection<int,UnityEngine.Color>
// System.Collections.Generic.Dictionary.KeyCollection<int,float>
// System.Collections.Generic.Dictionary.KeyCollection<int,int>
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,float>
// System.Collections.Generic.Dictionary.KeyCollection<object,int>
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
// System.Collections.Generic.Dictionary.KeyCollection<object,uint>
// System.Collections.Generic.Dictionary.KeyCollection<object,ushort>
// System.Collections.Generic.Dictionary.KeyCollection<uint,Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.Dictionary.KeyCollection<uint,float>
// System.Collections.Generic.Dictionary.KeyCollection<uint,int>
// System.Collections.Generic.Dictionary.KeyCollection<uint,object>
// System.Collections.Generic.Dictionary.KeyCollection<uint,uint>
// System.Collections.Generic.Dictionary.KeyCollection<ulong,Steamworks.CSteamID>
// System.Collections.Generic.Dictionary.KeyCollection<ulong,object>
// System.Collections.Generic.Dictionary.KeyCollection<ulong,uint>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<RuntimeData.UnitFullType,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<RuntimeData.UnitFullType,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Steamworks.CSteamID,Steamworks.HSteamNetConnection>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Steamworks.CSteamID,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Steamworks.CSteamID,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Steamworks.CSteamID,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<Steamworks.CSteamID,ulong>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2,uint>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<UnityEngine.Vector2Int,UnityEngine.Vector2Int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,ChessInfo>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,UnityEngine.Color>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,uint>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,ushort>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,float>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,int>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<uint,uint>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ulong,Steamworks.CSteamID>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ulong,object>
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<ulong,uint>
// System.Collections.Generic.Dictionary.ValueCollection<RuntimeData.UnitFullType,int>
// System.Collections.Generic.Dictionary.ValueCollection<RuntimeData.UnitFullType,object>
// System.Collections.Generic.Dictionary.ValueCollection<Steamworks.CSteamID,Steamworks.HSteamNetConnection>
// System.Collections.Generic.Dictionary.ValueCollection<Steamworks.CSteamID,float>
// System.Collections.Generic.Dictionary.ValueCollection<Steamworks.CSteamID,int>
// System.Collections.Generic.Dictionary.ValueCollection<Steamworks.CSteamID,object>
// System.Collections.Generic.Dictionary.ValueCollection<Steamworks.CSteamID,ulong>
// System.Collections.Generic.Dictionary.ValueCollection<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2,uint>
// System.Collections.Generic.Dictionary.ValueCollection<UnityEngine.Vector2Int,UnityEngine.Vector2Int>
// System.Collections.Generic.Dictionary.ValueCollection<int,ChessInfo>
// System.Collections.Generic.Dictionary.ValueCollection<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.Dictionary.ValueCollection<int,UnityEngine.Color>
// System.Collections.Generic.Dictionary.ValueCollection<int,float>
// System.Collections.Generic.Dictionary.ValueCollection<int,int>
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,float>
// System.Collections.Generic.Dictionary.ValueCollection<object,int>
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
// System.Collections.Generic.Dictionary.ValueCollection<object,uint>
// System.Collections.Generic.Dictionary.ValueCollection<object,ushort>
// System.Collections.Generic.Dictionary.ValueCollection<uint,Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.Dictionary.ValueCollection<uint,float>
// System.Collections.Generic.Dictionary.ValueCollection<uint,int>
// System.Collections.Generic.Dictionary.ValueCollection<uint,object>
// System.Collections.Generic.Dictionary.ValueCollection<uint,uint>
// System.Collections.Generic.Dictionary.ValueCollection<ulong,Steamworks.CSteamID>
// System.Collections.Generic.Dictionary.ValueCollection<ulong,object>
// System.Collections.Generic.Dictionary.ValueCollection<ulong,uint>
// System.Collections.Generic.Dictionary<RuntimeData.UnitFullType,int>
// System.Collections.Generic.Dictionary<RuntimeData.UnitFullType,object>
// System.Collections.Generic.Dictionary<Steamworks.CSteamID,Steamworks.HSteamNetConnection>
// System.Collections.Generic.Dictionary<Steamworks.CSteamID,float>
// System.Collections.Generic.Dictionary<Steamworks.CSteamID,int>
// System.Collections.Generic.Dictionary<Steamworks.CSteamID,object>
// System.Collections.Generic.Dictionary<Steamworks.CSteamID,ulong>
// System.Collections.Generic.Dictionary<System.ValueTuple<int,int>,int>
// System.Collections.Generic.Dictionary<UnityEngine.Vector2,uint>
// System.Collections.Generic.Dictionary<UnityEngine.Vector2Int,UnityEngine.Vector2Int>
// System.Collections.Generic.Dictionary<int,ChessInfo>
// System.Collections.Generic.Dictionary<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.Dictionary<int,UnityEngine.Color>
// System.Collections.Generic.Dictionary<int,float>
// System.Collections.Generic.Dictionary<int,int>
// System.Collections.Generic.Dictionary<int,object>
// System.Collections.Generic.Dictionary<object,float>
// System.Collections.Generic.Dictionary<object,int>
// System.Collections.Generic.Dictionary<object,object>
// System.Collections.Generic.Dictionary<object,uint>
// System.Collections.Generic.Dictionary<object,ushort>
// System.Collections.Generic.Dictionary<uint,Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.Dictionary<uint,float>
// System.Collections.Generic.Dictionary<uint,int>
// System.Collections.Generic.Dictionary<uint,object>
// System.Collections.Generic.Dictionary<uint,uint>
// System.Collections.Generic.Dictionary<ulong,Steamworks.CSteamID>
// System.Collections.Generic.Dictionary<ulong,object>
// System.Collections.Generic.Dictionary<ulong,uint>
// System.Collections.Generic.EqualityComparer<ChessInfo>
// System.Collections.Generic.EqualityComparer<Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.EqualityComparer<Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.EqualityComparer<RuntimeData.UnitFullType>
// System.Collections.Generic.EqualityComparer<Steamworks.CSteamID>
// System.Collections.Generic.EqualityComparer<Steamworks.HSteamNetConnection>
// System.Collections.Generic.EqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.EqualityComparer<System.ValueTuple<uint,uint>>
// System.Collections.Generic.EqualityComparer<UnityEngine.Color>
// System.Collections.Generic.EqualityComparer<UnityEngine.Vector2>
// System.Collections.Generic.EqualityComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.EqualityComparer<byte>
// System.Collections.Generic.EqualityComparer<float>
// System.Collections.Generic.EqualityComparer<int>
// System.Collections.Generic.EqualityComparer<long>
// System.Collections.Generic.EqualityComparer<object>
// System.Collections.Generic.EqualityComparer<uint>
// System.Collections.Generic.EqualityComparer<ulong>
// System.Collections.Generic.EqualityComparer<ushort>
// System.Collections.Generic.HashSet.Enumerator<RuntimeData.UnitFullType>
// System.Collections.Generic.HashSet.Enumerator<System.ValueTuple<int,int>>
// System.Collections.Generic.HashSet.Enumerator<System.ValueTuple<uint,uint>>
// System.Collections.Generic.HashSet.Enumerator<int>
// System.Collections.Generic.HashSet.Enumerator<long>
// System.Collections.Generic.HashSet.Enumerator<object>
// System.Collections.Generic.HashSet.Enumerator<uint>
// System.Collections.Generic.HashSet.Enumerator<ulong>
// System.Collections.Generic.HashSet<RuntimeData.UnitFullType>
// System.Collections.Generic.HashSet<System.ValueTuple<int,int>>
// System.Collections.Generic.HashSet<System.ValueTuple<uint,uint>>
// System.Collections.Generic.HashSet<int>
// System.Collections.Generic.HashSet<long>
// System.Collections.Generic.HashSet<object>
// System.Collections.Generic.HashSet<uint>
// System.Collections.Generic.HashSet<ulong>
// System.Collections.Generic.HashSetEqualityComparer<RuntimeData.UnitFullType>
// System.Collections.Generic.HashSetEqualityComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.HashSetEqualityComparer<System.ValueTuple<uint,uint>>
// System.Collections.Generic.HashSetEqualityComparer<int>
// System.Collections.Generic.HashSetEqualityComparer<long>
// System.Collections.Generic.HashSetEqualityComparer<object>
// System.Collections.Generic.HashSetEqualityComparer<uint>
// System.Collections.Generic.HashSetEqualityComparer<ulong>
// System.Collections.Generic.ICollection<ChessInfo>
// System.Collections.Generic.ICollection<Empire>
// System.Collections.Generic.ICollection<Logic.AI.LegionMergeResult>
// System.Collections.Generic.ICollection<Logic.AI.MatchResult>
// System.Collections.Generic.ICollection<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.ICollection<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.ICollection<MomentImagePack>
// System.Collections.Generic.ICollection<RuntimeData.UnitFullType>
// System.Collections.Generic.ICollection<SkillViewTypeColor>
// System.Collections.Generic.ICollection<Steamworks.CSteamID>
// System.Collections.Generic.ICollection<Steamworks.PublishedFileId_t>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,Steamworks.HSteamNetConnection>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,ulong>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,uint>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2Int,UnityEngine.Vector2Int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,ChessInfo>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,ushort>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,Logic.Multilingual.OriginalLangFields>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,float>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,int>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<uint,uint>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ulong,Steamworks.CSteamID>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<ulong,uint>>
// System.Collections.Generic.ICollection<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.ICollection<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.ICollection<System.ValueTuple<int,int,object>>
// System.Collections.Generic.ICollection<System.ValueTuple<int,int>>
// System.Collections.Generic.ICollection<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.ICollection<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.ICollection<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.ICollection<System.ValueTuple<uint,uint>>
// System.Collections.Generic.ICollection<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.ICollection<UIWindowProperty.NodeElement2>
// System.Collections.Generic.ICollection<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.ICollection<UIWindowProperty.ValueElement>
// System.Collections.Generic.ICollection<UnityEngine.Color>
// System.Collections.Generic.ICollection<UnityEngine.Vector2>
// System.Collections.Generic.ICollection<UnityEngine.Vector2Int>
// System.Collections.Generic.ICollection<UnityEngine.Vector3>
// System.Collections.Generic.ICollection<ViLazyString>
// System.Collections.Generic.ICollection<ViVector3>
// System.Collections.Generic.ICollection<ViWorkFlowEvent.Node>
// System.Collections.Generic.ICollection<byte>
// System.Collections.Generic.ICollection<double>
// System.Collections.Generic.ICollection<float>
// System.Collections.Generic.ICollection<int>
// System.Collections.Generic.ICollection<long>
// System.Collections.Generic.ICollection<object>
// System.Collections.Generic.ICollection<sbyte>
// System.Collections.Generic.ICollection<short>
// System.Collections.Generic.ICollection<uint>
// System.Collections.Generic.ICollection<ulong>
// System.Collections.Generic.ICollection<ushort>
// System.Collections.Generic.IComparer<ChessInfo>
// System.Collections.Generic.IComparer<Empire>
// System.Collections.Generic.IComparer<Logic.AI.LegionMergeResult>
// System.Collections.Generic.IComparer<Logic.AI.MatchResult>
// System.Collections.Generic.IComparer<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.IComparer<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.IComparer<MomentImagePack>
// System.Collections.Generic.IComparer<RuntimeData.UnitFullType>
// System.Collections.Generic.IComparer<SkillViewTypeColor>
// System.Collections.Generic.IComparer<Steamworks.CSteamID>
// System.Collections.Generic.IComparer<Steamworks.PublishedFileId_t>
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.IComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.IComparer<System.DateTime>
// System.Collections.Generic.IComparer<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.IComparer<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.IComparer<System.ValueTuple<int,int,object>>
// System.Collections.Generic.IComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.IComparer<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.IComparer<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.IComparer<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.IComparer<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.IComparer<UIWindowProperty.NodeElement2>
// System.Collections.Generic.IComparer<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.IComparer<UIWindowProperty.ValueElement>
// System.Collections.Generic.IComparer<UnityEngine.Color>
// System.Collections.Generic.IComparer<UnityEngine.Vector2>
// System.Collections.Generic.IComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.IComparer<UnityEngine.Vector3>
// System.Collections.Generic.IComparer<ViLazyString>
// System.Collections.Generic.IComparer<ViVector3>
// System.Collections.Generic.IComparer<ViWorkFlowEvent.Node>
// System.Collections.Generic.IComparer<byte>
// System.Collections.Generic.IComparer<double>
// System.Collections.Generic.IComparer<float>
// System.Collections.Generic.IComparer<int>
// System.Collections.Generic.IComparer<long>
// System.Collections.Generic.IComparer<object>
// System.Collections.Generic.IComparer<sbyte>
// System.Collections.Generic.IComparer<short>
// System.Collections.Generic.IComparer<uint>
// System.Collections.Generic.IComparer<ulong>
// System.Collections.Generic.IComparer<ushort>
// System.Collections.Generic.IDictionary<object,object>
// System.Collections.Generic.IEnumerable<ChessInfo>
// System.Collections.Generic.IEnumerable<Empire>
// System.Collections.Generic.IEnumerable<Logic.AI.LegionMergeResult>
// System.Collections.Generic.IEnumerable<Logic.AI.MatchResult>
// System.Collections.Generic.IEnumerable<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.IEnumerable<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.IEnumerable<MomentImagePack>
// System.Collections.Generic.IEnumerable<RuntimeData.UnitFullType>
// System.Collections.Generic.IEnumerable<SkillViewTypeColor>
// System.Collections.Generic.IEnumerable<Steamworks.CSteamID>
// System.Collections.Generic.IEnumerable<Steamworks.PublishedFileId_t>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,Steamworks.HSteamNetConnection>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,ulong>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,uint>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2Int,UnityEngine.Vector2Int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,ChessInfo>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,ushort>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,Logic.Multilingual.OriginalLangFields>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,float>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,int>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<uint,uint>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ulong,Steamworks.CSteamID>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<ulong,uint>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<int,int,object>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<int,int>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.IEnumerable<System.ValueTuple<uint,uint>>
// System.Collections.Generic.IEnumerable<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.IEnumerable<UIWindowProperty.NodeElement2>
// System.Collections.Generic.IEnumerable<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.IEnumerable<UIWindowProperty.ValueElement>
// System.Collections.Generic.IEnumerable<UnityEngine.Color>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector2>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector2Int>
// System.Collections.Generic.IEnumerable<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerable<ViLazyString>
// System.Collections.Generic.IEnumerable<ViVector3>
// System.Collections.Generic.IEnumerable<ViWorkFlowEvent.Node>
// System.Collections.Generic.IEnumerable<byte>
// System.Collections.Generic.IEnumerable<double>
// System.Collections.Generic.IEnumerable<float>
// System.Collections.Generic.IEnumerable<int>
// System.Collections.Generic.IEnumerable<long>
// System.Collections.Generic.IEnumerable<object>
// System.Collections.Generic.IEnumerable<sbyte>
// System.Collections.Generic.IEnumerable<short>
// System.Collections.Generic.IEnumerable<uint>
// System.Collections.Generic.IEnumerable<ulong>
// System.Collections.Generic.IEnumerable<ushort>
// System.Collections.Generic.IEnumerator<ChessInfo>
// System.Collections.Generic.IEnumerator<Empire>
// System.Collections.Generic.IEnumerator<Logic.AI.LegionMergeResult>
// System.Collections.Generic.IEnumerator<Logic.AI.MatchResult>
// System.Collections.Generic.IEnumerator<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.IEnumerator<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.IEnumerator<MomentImagePack>
// System.Collections.Generic.IEnumerator<RuntimeData.UnitFullType>
// System.Collections.Generic.IEnumerator<SkillViewTypeColor>
// System.Collections.Generic.IEnumerator<Steamworks.CSteamID>
// System.Collections.Generic.IEnumerator<Steamworks.PublishedFileId_t>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,Steamworks.HSteamNetConnection>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,ulong>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,uint>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<UnityEngine.Vector2Int,UnityEngine.Vector2Int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,ChessInfo>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,UnityEngine.Color>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,ushort>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,Logic.Multilingual.OriginalLangFields>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,float>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,int>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<uint,uint>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ulong,Steamworks.CSteamID>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<ulong,uint>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<int,int,object>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<int,int>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.IEnumerator<System.ValueTuple<uint,uint>>
// System.Collections.Generic.IEnumerator<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.IEnumerator<UIWindowProperty.NodeElement2>
// System.Collections.Generic.IEnumerator<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.IEnumerator<UIWindowProperty.ValueElement>
// System.Collections.Generic.IEnumerator<UnityEngine.Color>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector2>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector2Int>
// System.Collections.Generic.IEnumerator<UnityEngine.Vector3>
// System.Collections.Generic.IEnumerator<ViLazyString>
// System.Collections.Generic.IEnumerator<ViVector3>
// System.Collections.Generic.IEnumerator<ViWorkFlowEvent.Node>
// System.Collections.Generic.IEnumerator<byte>
// System.Collections.Generic.IEnumerator<double>
// System.Collections.Generic.IEnumerator<float>
// System.Collections.Generic.IEnumerator<int>
// System.Collections.Generic.IEnumerator<long>
// System.Collections.Generic.IEnumerator<object>
// System.Collections.Generic.IEnumerator<sbyte>
// System.Collections.Generic.IEnumerator<short>
// System.Collections.Generic.IEnumerator<uint>
// System.Collections.Generic.IEnumerator<ulong>
// System.Collections.Generic.IEnumerator<ushort>
// System.Collections.Generic.IEqualityComparer<RuntimeData.UnitFullType>
// System.Collections.Generic.IEqualityComparer<Steamworks.CSteamID>
// System.Collections.Generic.IEqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.IEqualityComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.IEqualityComparer<System.ValueTuple<uint,uint>>
// System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2>
// System.Collections.Generic.IEqualityComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.IEqualityComparer<byte>
// System.Collections.Generic.IEqualityComparer<int>
// System.Collections.Generic.IEqualityComparer<long>
// System.Collections.Generic.IEqualityComparer<object>
// System.Collections.Generic.IEqualityComparer<uint>
// System.Collections.Generic.IEqualityComparer<ulong>
// System.Collections.Generic.IList<ChessInfo>
// System.Collections.Generic.IList<Empire>
// System.Collections.Generic.IList<Logic.AI.LegionMergeResult>
// System.Collections.Generic.IList<Logic.AI.MatchResult>
// System.Collections.Generic.IList<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.IList<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.IList<MomentImagePack>
// System.Collections.Generic.IList<RuntimeData.UnitFullType>
// System.Collections.Generic.IList<SkillViewTypeColor>
// System.Collections.Generic.IList<Steamworks.CSteamID>
// System.Collections.Generic.IList<Steamworks.PublishedFileId_t>
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.IList<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.IList<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.IList<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.IList<System.ValueTuple<int,int,object>>
// System.Collections.Generic.IList<System.ValueTuple<int,int>>
// System.Collections.Generic.IList<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.IList<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.IList<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.IList<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.IList<UIWindowProperty.NodeElement2>
// System.Collections.Generic.IList<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.IList<UIWindowProperty.ValueElement>
// System.Collections.Generic.IList<UnityEngine.Color>
// System.Collections.Generic.IList<UnityEngine.Vector2>
// System.Collections.Generic.IList<UnityEngine.Vector2Int>
// System.Collections.Generic.IList<UnityEngine.Vector3>
// System.Collections.Generic.IList<ViLazyString>
// System.Collections.Generic.IList<ViVector3>
// System.Collections.Generic.IList<ViWorkFlowEvent.Node>
// System.Collections.Generic.IList<byte>
// System.Collections.Generic.IList<double>
// System.Collections.Generic.IList<float>
// System.Collections.Generic.IList<int>
// System.Collections.Generic.IList<long>
// System.Collections.Generic.IList<object>
// System.Collections.Generic.IList<sbyte>
// System.Collections.Generic.IList<short>
// System.Collections.Generic.IList<uint>
// System.Collections.Generic.IList<ulong>
// System.Collections.Generic.IList<ushort>
// System.Collections.Generic.IReadOnlyCollection<System.ValueTuple<int,int>>
// System.Collections.Generic.IReadOnlyDictionary<RuntimeData.UnitFullType,int>
// System.Collections.Generic.IReadOnlyDictionary<int,int>
// System.Collections.Generic.IReadOnlyDictionary<int,object>
// System.Collections.Generic.IReadOnlyDictionary<object,int>
// System.Collections.Generic.IReadOnlyDictionary<object,object>
// System.Collections.Generic.IReadOnlyDictionary<uint,float>
// System.Collections.Generic.IReadOnlyDictionary<uint,int>
// System.Collections.Generic.IReadOnlyDictionary<uint,object>
// System.Collections.Generic.IReadOnlyDictionary<ulong,object>
// System.Collections.Generic.IReadOnlyDictionary<ulong,uint>
// System.Collections.Generic.IReadOnlyList<System.ValueTuple<int,int>>
// System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,int>
// System.Collections.Generic.KeyValuePair<RuntimeData.UnitFullType,object>
// System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,Steamworks.HSteamNetConnection>
// System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,float>
// System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,int>
// System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,object>
// System.Collections.Generic.KeyValuePair<Steamworks.CSteamID,ulong>
// System.Collections.Generic.KeyValuePair<System.ValueTuple<int,int>,int>
// System.Collections.Generic.KeyValuePair<UnityEngine.Vector2,uint>
// System.Collections.Generic.KeyValuePair<UnityEngine.Vector2Int,UnityEngine.Vector2Int>
// System.Collections.Generic.KeyValuePair<int,ChessInfo>
// System.Collections.Generic.KeyValuePair<int,Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.KeyValuePair<int,UnityEngine.Color>
// System.Collections.Generic.KeyValuePair<int,float>
// System.Collections.Generic.KeyValuePair<int,int>
// System.Collections.Generic.KeyValuePair<int,object>
// System.Collections.Generic.KeyValuePair<object,float>
// System.Collections.Generic.KeyValuePair<object,int>
// System.Collections.Generic.KeyValuePair<object,object>
// System.Collections.Generic.KeyValuePair<object,uint>
// System.Collections.Generic.KeyValuePair<object,ushort>
// System.Collections.Generic.KeyValuePair<uint,Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.KeyValuePair<uint,float>
// System.Collections.Generic.KeyValuePair<uint,int>
// System.Collections.Generic.KeyValuePair<uint,object>
// System.Collections.Generic.KeyValuePair<uint,uint>
// System.Collections.Generic.KeyValuePair<ulong,Steamworks.CSteamID>
// System.Collections.Generic.KeyValuePair<ulong,object>
// System.Collections.Generic.KeyValuePair<ulong,uint>
// System.Collections.Generic.LinkedList.Enumerator<uint>
// System.Collections.Generic.LinkedList<uint>
// System.Collections.Generic.LinkedListNode<uint>
// System.Collections.Generic.List.Enumerator<ChessInfo>
// System.Collections.Generic.List.Enumerator<Empire>
// System.Collections.Generic.List.Enumerator<Logic.AI.LegionMergeResult>
// System.Collections.Generic.List.Enumerator<Logic.AI.MatchResult>
// System.Collections.Generic.List.Enumerator<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.List.Enumerator<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.List.Enumerator<MomentImagePack>
// System.Collections.Generic.List.Enumerator<RuntimeData.UnitFullType>
// System.Collections.Generic.List.Enumerator<SkillViewTypeColor>
// System.Collections.Generic.List.Enumerator<Steamworks.CSteamID>
// System.Collections.Generic.List.Enumerator<Steamworks.PublishedFileId_t>
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.List.Enumerator<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<int,int,object>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<int,int>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.List.Enumerator<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.List.Enumerator<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.List.Enumerator<UIWindowProperty.NodeElement2>
// System.Collections.Generic.List.Enumerator<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.List.Enumerator<UIWindowProperty.ValueElement>
// System.Collections.Generic.List.Enumerator<UnityEngine.Color>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector2>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector2Int>
// System.Collections.Generic.List.Enumerator<UnityEngine.Vector3>
// System.Collections.Generic.List.Enumerator<ViLazyString>
// System.Collections.Generic.List.Enumerator<ViVector3>
// System.Collections.Generic.List.Enumerator<ViWorkFlowEvent.Node>
// System.Collections.Generic.List.Enumerator<byte>
// System.Collections.Generic.List.Enumerator<double>
// System.Collections.Generic.List.Enumerator<float>
// System.Collections.Generic.List.Enumerator<int>
// System.Collections.Generic.List.Enumerator<long>
// System.Collections.Generic.List.Enumerator<object>
// System.Collections.Generic.List.Enumerator<sbyte>
// System.Collections.Generic.List.Enumerator<short>
// System.Collections.Generic.List.Enumerator<uint>
// System.Collections.Generic.List.Enumerator<ulong>
// System.Collections.Generic.List.Enumerator<ushort>
// System.Collections.Generic.List<ChessInfo>
// System.Collections.Generic.List<Empire>
// System.Collections.Generic.List<Logic.AI.LegionMergeResult>
// System.Collections.Generic.List<Logic.AI.MatchResult>
// System.Collections.Generic.List<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.List<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.List<MomentImagePack>
// System.Collections.Generic.List<RuntimeData.UnitFullType>
// System.Collections.Generic.List<SkillViewTypeColor>
// System.Collections.Generic.List<Steamworks.CSteamID>
// System.Collections.Generic.List<Steamworks.PublishedFileId_t>
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.List<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.List<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.List<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.List<System.ValueTuple<int,int,object>>
// System.Collections.Generic.List<System.ValueTuple<int,int>>
// System.Collections.Generic.List<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.List<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.List<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.List<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.List<UIWindowProperty.NodeElement2>
// System.Collections.Generic.List<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.List<UIWindowProperty.ValueElement>
// System.Collections.Generic.List<UnityEngine.Color>
// System.Collections.Generic.List<UnityEngine.Vector2>
// System.Collections.Generic.List<UnityEngine.Vector2Int>
// System.Collections.Generic.List<UnityEngine.Vector3>
// System.Collections.Generic.List<ViLazyString>
// System.Collections.Generic.List<ViVector3>
// System.Collections.Generic.List<ViWorkFlowEvent.Node>
// System.Collections.Generic.List<byte>
// System.Collections.Generic.List<double>
// System.Collections.Generic.List<float>
// System.Collections.Generic.List<int>
// System.Collections.Generic.List<long>
// System.Collections.Generic.List<object>
// System.Collections.Generic.List<sbyte>
// System.Collections.Generic.List<short>
// System.Collections.Generic.List<uint>
// System.Collections.Generic.List<ulong>
// System.Collections.Generic.List<ushort>
// System.Collections.Generic.ObjectComparer<ChessInfo>
// System.Collections.Generic.ObjectComparer<Empire>
// System.Collections.Generic.ObjectComparer<Logic.AI.LegionMergeResult>
// System.Collections.Generic.ObjectComparer<Logic.AI.MatchResult>
// System.Collections.Generic.ObjectComparer<Logic.Multilingual.TranslationEntry>
// System.Collections.Generic.ObjectComparer<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.Generic.ObjectComparer<MomentImagePack>
// System.Collections.Generic.ObjectComparer<RuntimeData.UnitFullType>
// System.Collections.Generic.ObjectComparer<SkillViewTypeColor>
// System.Collections.Generic.ObjectComparer<Steamworks.CSteamID>
// System.Collections.Generic.ObjectComparer<Steamworks.PublishedFileId_t>
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.Generic.ObjectComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.ObjectComparer<System.DateTime>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<int,int,object>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.Generic.ObjectComparer<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.Generic.ObjectComparer<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.Generic.ObjectComparer<UIWindowProperty.NodeElement2>
// System.Collections.Generic.ObjectComparer<UIWindowProperty.NodeElementAuto>
// System.Collections.Generic.ObjectComparer<UIWindowProperty.ValueElement>
// System.Collections.Generic.ObjectComparer<UnityEngine.Color>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector2>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.ObjectComparer<UnityEngine.Vector3>
// System.Collections.Generic.ObjectComparer<ViLazyString>
// System.Collections.Generic.ObjectComparer<ViVector3>
// System.Collections.Generic.ObjectComparer<ViWorkFlowEvent.Node>
// System.Collections.Generic.ObjectComparer<byte>
// System.Collections.Generic.ObjectComparer<double>
// System.Collections.Generic.ObjectComparer<float>
// System.Collections.Generic.ObjectComparer<int>
// System.Collections.Generic.ObjectComparer<long>
// System.Collections.Generic.ObjectComparer<object>
// System.Collections.Generic.ObjectComparer<sbyte>
// System.Collections.Generic.ObjectComparer<short>
// System.Collections.Generic.ObjectComparer<uint>
// System.Collections.Generic.ObjectComparer<ulong>
// System.Collections.Generic.ObjectComparer<ushort>
// System.Collections.Generic.ObjectEqualityComparer<ChessInfo>
// System.Collections.Generic.ObjectEqualityComparer<Logic.AI.AICalculatorData.TechGridResourceTemplate>
// System.Collections.Generic.ObjectEqualityComparer<Logic.Multilingual.OriginalLangFields>
// System.Collections.Generic.ObjectEqualityComparer<RuntimeData.UnitFullType>
// System.Collections.Generic.ObjectEqualityComparer<Steamworks.CSteamID>
// System.Collections.Generic.ObjectEqualityComparer<Steamworks.HSteamNetConnection>
// System.Collections.Generic.ObjectEqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<int,int>>
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<uint,uint>>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Color>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2>
// System.Collections.Generic.ObjectEqualityComparer<UnityEngine.Vector2Int>
// System.Collections.Generic.ObjectEqualityComparer<byte>
// System.Collections.Generic.ObjectEqualityComparer<float>
// System.Collections.Generic.ObjectEqualityComparer<int>
// System.Collections.Generic.ObjectEqualityComparer<long>
// System.Collections.Generic.ObjectEqualityComparer<object>
// System.Collections.Generic.ObjectEqualityComparer<uint>
// System.Collections.Generic.ObjectEqualityComparer<ulong>
// System.Collections.Generic.ObjectEqualityComparer<ushort>
// System.Collections.Generic.Queue.Enumerator<UnityEngine.Vector2>
// System.Collections.Generic.Queue.Enumerator<UnityEngine.Vector2Int>
// System.Collections.Generic.Queue.Enumerator<object>
// System.Collections.Generic.Queue.Enumerator<uint>
// System.Collections.Generic.Queue<UnityEngine.Vector2>
// System.Collections.Generic.Queue<UnityEngine.Vector2Int>
// System.Collections.Generic.Queue<object>
// System.Collections.Generic.Queue<uint>
// System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_0<ulong,object>
// System.Collections.Generic.SortedDictionary.<>c__DisplayClass34_1<ulong,object>
// System.Collections.Generic.SortedDictionary.Enumerator<ulong,object>
// System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass5_0<ulong,object>
// System.Collections.Generic.SortedDictionary.KeyCollection.<>c__DisplayClass6_0<ulong,object>
// System.Collections.Generic.SortedDictionary.KeyCollection.Enumerator<ulong,object>
// System.Collections.Generic.SortedDictionary.KeyCollection<ulong,object>
// System.Collections.Generic.SortedDictionary.KeyValuePairComparer<ulong,object>
// System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass5_0<ulong,object>
// System.Collections.Generic.SortedDictionary.ValueCollection.<>c__DisplayClass6_0<ulong,object>
// System.Collections.Generic.SortedDictionary.ValueCollection.Enumerator<ulong,object>
// System.Collections.Generic.SortedDictionary.ValueCollection<ulong,object>
// System.Collections.Generic.SortedDictionary<ulong,object>
// System.Collections.Generic.SortedSet.<>c__DisplayClass52_0<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet.<>c__DisplayClass53_0<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet.<>c__DisplayClass85_0<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet.<Reverse>d__94<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet.Enumerator<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet.Node<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet.TreeSubSet.<>c__DisplayClass9_0<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet.TreeSubSet<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSet<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.SortedSetEqualityComparer<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.Stack.Enumerator<object>
// System.Collections.Generic.Stack<object>
// System.Collections.Generic.TreeSet<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.Generic.TreeWalkPredicate<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<ChessInfo>
// System.Collections.ObjectModel.ReadOnlyCollection<Empire>
// System.Collections.ObjectModel.ReadOnlyCollection<Logic.AI.LegionMergeResult>
// System.Collections.ObjectModel.ReadOnlyCollection<Logic.AI.MatchResult>
// System.Collections.ObjectModel.ReadOnlyCollection<Logic.Multilingual.TranslationEntry>
// System.Collections.ObjectModel.ReadOnlyCollection<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Collections.ObjectModel.ReadOnlyCollection<MomentImagePack>
// System.Collections.ObjectModel.ReadOnlyCollection<RuntimeData.UnitFullType>
// System.Collections.ObjectModel.ReadOnlyCollection<SkillViewTypeColor>
// System.Collections.ObjectModel.ReadOnlyCollection<Steamworks.CSteamID>
// System.Collections.ObjectModel.ReadOnlyCollection<Steamworks.PublishedFileId_t>
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<int,int,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<int,int>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<int,object,object,object,int,byte>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object,object,int,byte,object>>
// System.Collections.ObjectModel.ReadOnlyCollection<System.ValueTuple<object,object,object,int,byte>>
// System.Collections.ObjectModel.ReadOnlyCollection<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Collections.ObjectModel.ReadOnlyCollection<UIWindowProperty.NodeElement2>
// System.Collections.ObjectModel.ReadOnlyCollection<UIWindowProperty.NodeElementAuto>
// System.Collections.ObjectModel.ReadOnlyCollection<UIWindowProperty.ValueElement>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Color>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector2Int>
// System.Collections.ObjectModel.ReadOnlyCollection<UnityEngine.Vector3>
// System.Collections.ObjectModel.ReadOnlyCollection<ViLazyString>
// System.Collections.ObjectModel.ReadOnlyCollection<ViVector3>
// System.Collections.ObjectModel.ReadOnlyCollection<ViWorkFlowEvent.Node>
// System.Collections.ObjectModel.ReadOnlyCollection<byte>
// System.Collections.ObjectModel.ReadOnlyCollection<double>
// System.Collections.ObjectModel.ReadOnlyCollection<float>
// System.Collections.ObjectModel.ReadOnlyCollection<int>
// System.Collections.ObjectModel.ReadOnlyCollection<long>
// System.Collections.ObjectModel.ReadOnlyCollection<object>
// System.Collections.ObjectModel.ReadOnlyCollection<sbyte>
// System.Collections.ObjectModel.ReadOnlyCollection<short>
// System.Collections.ObjectModel.ReadOnlyCollection<uint>
// System.Collections.ObjectModel.ReadOnlyCollection<ulong>
// System.Collections.ObjectModel.ReadOnlyCollection<ushort>
// System.Comparison<ChessInfo>
// System.Comparison<Empire>
// System.Comparison<Logic.AI.LegionMergeResult>
// System.Comparison<Logic.AI.MatchResult>
// System.Comparison<Logic.Multilingual.TranslationEntry>
// System.Comparison<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Comparison<MomentImagePack>
// System.Comparison<RuntimeData.UnitFullType>
// System.Comparison<SkillViewTypeColor>
// System.Comparison<Steamworks.CSteamID>
// System.Comparison<Steamworks.PublishedFileId_t>
// System.Comparison<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Comparison<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Comparison<System.DateTime>
// System.Comparison<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Comparison<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Comparison<System.ValueTuple<int,int,object>>
// System.Comparison<System.ValueTuple<int,int>>
// System.Comparison<System.ValueTuple<int,object,object,object,int,byte>>
// System.Comparison<System.ValueTuple<object,object,object,int,byte,object>>
// System.Comparison<System.ValueTuple<object,object,object,int,byte>>
// System.Comparison<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Comparison<UIWindowProperty.NodeElement2>
// System.Comparison<UIWindowProperty.NodeElementAuto>
// System.Comparison<UIWindowProperty.ValueElement>
// System.Comparison<UnityEngine.Color>
// System.Comparison<UnityEngine.Vector2>
// System.Comparison<UnityEngine.Vector2Int>
// System.Comparison<UnityEngine.Vector3>
// System.Comparison<ViLazyString>
// System.Comparison<ViVector3>
// System.Comparison<ViWorkFlowEvent.Node>
// System.Comparison<byte>
// System.Comparison<double>
// System.Comparison<float>
// System.Comparison<int>
// System.Comparison<long>
// System.Comparison<object>
// System.Comparison<sbyte>
// System.Comparison<short>
// System.Comparison<uint>
// System.Comparison<ulong>
// System.Comparison<ushort>
// System.Converter<UnityEngine.UIVertex,UnityEngine.Vector3>
// System.Dynamic.Utils.CacheDict.Entry<object,object>
// System.Dynamic.Utils.CacheDict<object,object>
// System.Func<Steamworks.AppId_t>
// System.Func<Steamworks.CSteamID>
// System.Func<System.Threading.Tasks.VoidTaskResult>
// System.Func<System.ValueTuple<UnityEngine.Vector2Int,float>,byte>
// System.Func<System.ValueTuple<UnityEngine.Vector2Int,float>,float>
// System.Func<System.ValueTuple<byte,object>>
// System.Func<byte>
// System.Func<int,System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Func<int,byte>
// System.Func<int,object>
// System.Func<int>
// System.Func<object,System.DateTime>
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
// System.Func<object,System.ValueTuple<byte,object>>
// System.Func<object,byte>
// System.Func<object,int>
// System.Func<object,object,System.Threading.Tasks.VoidTaskResult>
// System.Func<object,object,System.ValueTuple<byte,object>>
// System.Func<object,object,byte,object,object>
// System.Func<object,object,byte>
// System.Func<object,object,object>
// System.Func<object,object>
// System.Func<object>
// System.Func<ushort,byte>
// System.IEquatable<RuntimeData.UnitFullType>
// System.Linq.Buffer<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.Buffer<object>
// System.Linq.Enumerable.<CastIterator>d__99<object>
// System.Linq.Enumerable.<DistinctIterator>d__68<object>
// System.Linq.Enumerable.<SelectManyIterator>d__17<int,System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.Enumerable.<TakeIterator>d__25<object>
// System.Linq.Enumerable.<UnionIterator>d__71<object>
// System.Linq.Enumerable.Iterator<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.Enumerable.Iterator<int>
// System.Linq.Enumerable.Iterator<object>
// System.Linq.Enumerable.WhereArrayIterator<object>
// System.Linq.Enumerable.WhereEnumerableIterator<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.Enumerable.WhereEnumerableIterator<object>
// System.Linq.Enumerable.WhereListIterator<object>
// System.Linq.Enumerable.WhereSelectArrayIterator<int,System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.Enumerable.WhereSelectArrayIterator<object,object>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<int,System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.Enumerable.WhereSelectEnumerableIterator<object,object>
// System.Linq.Enumerable.WhereSelectListIterator<int,System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.Enumerable.WhereSelectListIterator<object,object>
// System.Linq.EnumerableSorter<System.ValueTuple<UnityEngine.Vector2Int,float>,float>
// System.Linq.EnumerableSorter<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.EnumerableSorter<object,System.DateTime>
// System.Linq.EnumerableSorter<object,int>
// System.Linq.EnumerableSorter<object>
// System.Linq.Expressions.Expression<object>
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.OrderedEnumerable.<GetEnumerator>d__1<object>
// System.Linq.OrderedEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>,float>
// System.Linq.OrderedEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Linq.OrderedEnumerable<object,System.DateTime>
// System.Linq.OrderedEnumerable<object,int>
// System.Linq.OrderedEnumerable<object>
// System.Linq.Set<object>
// System.Memory<byte>
// System.Memory<float>
// System.Nullable<Empire>
// System.Nullable<RuntimeData.UnitFullType>
// System.Nullable<TH1_Core.Events.ShowUIOutsideLoading>
// System.Nullable<UnityEngine.Vector3>
// System.Nullable<byte>
// System.Nullable<int>
// System.Nullable<uint>
// System.Nullable<ulong>
// System.Predicate<ChessInfo>
// System.Predicate<Empire>
// System.Predicate<Logic.AI.LegionMergeResult>
// System.Predicate<Logic.AI.MatchResult>
// System.Predicate<Logic.Multilingual.TranslationEntry>
// System.Predicate<Logic.Multilingual.WorkshopModLoader.SubscribedModEntry>
// System.Predicate<MomentImagePack>
// System.Predicate<RuntimeData.UnitFullType>
// System.Predicate<SkillViewTypeColor>
// System.Predicate<Steamworks.CSteamID>
// System.Predicate<Steamworks.PublishedFileId_t>
// System.Predicate<System.Collections.Generic.KeyValuePair<object,uint>>
// System.Predicate<System.Collections.Generic.KeyValuePair<ulong,object>>
// System.Predicate<System.ValueTuple<Steamworks.CSteamID,object>>
// System.Predicate<System.ValueTuple<UnityEngine.Vector2Int,float>>
// System.Predicate<System.ValueTuple<int,int,object>>
// System.Predicate<System.ValueTuple<int,int>>
// System.Predicate<System.ValueTuple<int,object,object,object,int,byte>>
// System.Predicate<System.ValueTuple<object,object,object,int,byte,object>>
// System.Predicate<System.ValueTuple<object,object,object,int,byte>>
// System.Predicate<System.ValueTuple<uint,uint>>
// System.Predicate<TH1_UI.View.Common.UIChatAreaMono.ChatRowEntry>
// System.Predicate<UIWindowProperty.NodeElement2>
// System.Predicate<UIWindowProperty.NodeElementAuto>
// System.Predicate<UIWindowProperty.ValueElement>
// System.Predicate<UnityEngine.Color>
// System.Predicate<UnityEngine.Vector2>
// System.Predicate<UnityEngine.Vector2Int>
// System.Predicate<UnityEngine.Vector3>
// System.Predicate<ViLazyString>
// System.Predicate<ViVector3>
// System.Predicate<ViWorkFlowEvent.Node>
// System.Predicate<byte>
// System.Predicate<double>
// System.Predicate<float>
// System.Predicate<int>
// System.Predicate<long>
// System.Predicate<object>
// System.Predicate<sbyte>
// System.Predicate<short>
// System.Predicate<uint>
// System.Predicate<ulong>
// System.Predicate<ushort>
// System.ReadOnlyMemory<byte>
// System.ReadOnlyMemory<float>
// System.ReadOnlySpan.Enumerator<byte>
// System.ReadOnlySpan.Enumerator<float>
// System.ReadOnlySpan.Enumerator<int>
// System.ReadOnlySpan.Enumerator<long>
// System.ReadOnlySpan.Enumerator<object>
// System.ReadOnlySpan<byte>
// System.ReadOnlySpan<float>
// System.ReadOnlySpan<int>
// System.ReadOnlySpan<long>
// System.ReadOnlySpan<object>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<byte>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<object>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<byte>
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<object>
// System.Runtime.CompilerServices.ReadOnlyCollectionBuilder.Enumerator<object>
// System.Runtime.CompilerServices.ReadOnlyCollectionBuilder<object>
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
// System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>
// System.Runtime.CompilerServices.TaskAwaiter<byte>
// System.Runtime.CompilerServices.TaskAwaiter<object>
// System.Runtime.CompilerServices.TrueReadOnlyCollection<object>
// System.Span.Enumerator<byte>
// System.Span.Enumerator<float>
// System.Span.Enumerator<int>
// System.Span.Enumerator<long>
// System.Span.Enumerator<object>
// System.Span<byte>
// System.Span<float>
// System.Span<int>
// System.Span<long>
// System.Span<object>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.ValueTuple<byte,object>>
// System.Threading.Tasks.ContinuationTaskFromResultTask<byte>
// System.Threading.Tasks.ContinuationTaskFromResultTask<object>
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.Task<System.ValueTuple<byte,object>>
// System.Threading.Tasks.Task<byte>
// System.Threading.Tasks.Task<object>
// System.Threading.Tasks.TaskFactory.<>c<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory.<>c<byte>
// System.Threading.Tasks.TaskFactory.<>c<object>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass32_0<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass32_0<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass32_0<byte>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass32_0<object>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<byte>
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<object>
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
// System.Threading.Tasks.TaskFactory<System.ValueTuple<byte,object>>
// System.Threading.Tasks.TaskFactory<byte>
// System.Threading.Tasks.TaskFactory<object>
// System.ValueTuple<Steamworks.CSteamID,object>
// System.ValueTuple<UnityEngine.Vector2Int,float>
// System.ValueTuple<byte,int>
// System.ValueTuple<byte,object,int>
// System.ValueTuple<byte,object>
// System.ValueTuple<int,int,object>
// System.ValueTuple<int,int>
// System.ValueTuple<int,object,object,object,int,byte>
// System.ValueTuple<int,object>
// System.ValueTuple<object,object,object,int,byte,object>
// System.ValueTuple<object,object,object,int,byte>
// System.ValueTuple<object,object>
// System.ValueTuple<uint,uint>
// TH1Resource.ResourceLoader.<EnumerateRuntimeLocationCandidates>d__7<object>
// UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>
// UnityEngine.Events.InvokableCall<byte>
// UnityEngine.Events.InvokableCall<float>
// UnityEngine.Events.InvokableCall<int>
// UnityEngine.Events.InvokableCall<object>
// UnityEngine.Events.UnityAction<byte>
// UnityEngine.Events.UnityAction<float>
// UnityEngine.Events.UnityAction<int>
// UnityEngine.Events.UnityAction<object>
// UnityEngine.Events.UnityEvent<byte>
// UnityEngine.Events.UnityEvent<float>
// UnityEngine.Events.UnityEvent<int>
// UnityEngine.Events.UnityEvent<object>
// UnityEngine.Pool.CollectionPool.<>c<object,object>
// UnityEngine.Pool.CollectionPool<object,object>
// }}
public void RefMethods()
{
// System.Collections.Generic.List<object> MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&)
// System.Void MemoryPack.Formatters.ListFormatter.DeserializePackable<object>(MemoryPack.MemoryPackReader&,System.Collections.Generic.List<object>&)
// System.Void MemoryPack.Formatters.ListFormatter.SerializePackable<object>(MemoryPack.MemoryPackWriter&,System.Collections.Generic.List<object>&)
// byte[] MemoryPack.Internal.MemoryMarshalEx.AllocateUninitializedArray<byte>(int,bool)
// int[] MemoryPack.Internal.MemoryMarshalEx.AllocateUninitializedArray<int>(int,bool)
// object[] MemoryPack.Internal.MemoryMarshalEx.AllocateUninitializedArray<object>(int,bool)
// byte& MemoryPack.Internal.MemoryMarshalEx.GetArrayDataReference<byte>(byte[])
// int& MemoryPack.Internal.MemoryMarshalEx.GetArrayDataReference<int>(int[])
// object& MemoryPack.Internal.MemoryMarshalEx.GetArrayDataReference<object>(object[])
// MemoryPack.MemoryPackFormatter<object> MemoryPack.MemoryPackFormatterProvider.GetFormatter<object>()
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<byte>()
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<int>()
// bool MemoryPack.MemoryPackFormatterProvider.IsRegistered<object>()
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<byte>(MemoryPack.MemoryPackFormatter<byte>)
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<int>(MemoryPack.MemoryPackFormatter<int>)
// System.Void MemoryPack.MemoryPackFormatterProvider.Register<object>(MemoryPack.MemoryPackFormatter<object>)
// System.Void MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<byte>(byte[]&)
// System.Void MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<int>(int[]&)
// System.Void MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<object>(object[]&)
// byte[] MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<byte>()
// int[] MemoryPack.MemoryPackReader.DangerousReadUnmanagedArray<int>()
// MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackReader.GetFormatter<object>()
// System.Void MemoryPack.MemoryPackReader.ReadArray<object>(object[]&)
// object[] MemoryPack.MemoryPackReader.ReadArray<object>()
// System.Void MemoryPack.MemoryPackReader.ReadPackable<object>(object&)
// object MemoryPack.MemoryPackReader.ReadPackable<object>()
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<Empire>(Empire&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<RuntimeData.UnitFullType,int,int>(RuntimeData.UnitFullType&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<RuntimeData.UnitFullType>(RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,RuntimeData.UnitFullType,int,int,uint,int,int,int,RuntimeData.UnitFullType,RuntimeData.UnitFullType,int,int,uint,float,RuntimeData.UnitFullType>(byte&,RuntimeData.UnitFullType&,int&,int&,uint&,int&,int&,int&,RuntimeData.UnitFullType&,RuntimeData.UnitFullType&,int&,int&,uint&,float&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,RuntimeData.UnitFullType,uint>(byte&,byte&,byte&,int&,RuntimeData.UnitFullType&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,RuntimeData.UnitFullType>(byte&,byte&,byte&,int&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,byte,byte>(byte&,byte&,byte&,int&,byte&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,byte>(byte&,byte&,byte&,int&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,int,byte>(byte&,byte&,byte&,int&,int&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,int>(byte&,byte&,byte&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,uint,int>(byte&,byte&,byte&,int&,uint&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int,uint>(byte&,byte&,byte&,int&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,byte,int>(byte&,byte&,byte&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,int,uint>(byte&,byte&,int&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,uint,uint,float,int,int,byte,int,int,byte,byte,int,byte,byte>(byte&,byte&,uint&,uint&,float&,int&,int&,byte&,int&,int&,byte&,byte&,int&,byte&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte,uint,uint,uint,float,int,int,byte,int,int,byte,byte,int,byte>(byte&,byte&,uint&,uint&,uint&,float&,int&,int&,byte&,int&,int&,byte&,byte&,int&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,byte>(byte&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,float>(byte&,float&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,int>(byte&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,int,ulong>(byte&,int&,ulong&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,uint,uint,int,int>(byte&,uint&,uint&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,uint>(byte&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,ulong,int>(byte&,ulong&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,ulong,uint,int>(byte&,ulong&,uint&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,ulong,ulong>(byte&,ulong&,ulong&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte,ulong>(byte&,ulong&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<byte>(byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<float,int,int,int,int,int>(float&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<float>(float&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,byte,byte,int,int,int,int,int,int,int,int>(int&,byte&,byte&,int&,int&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,byte,byte>(int&,byte&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,byte,int,int>(int&,byte&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,byte>(int&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,float,ulong>(int&,float&,ulong&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,float,float,float,float>(int&,int&,float&,float&,float&,float&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,float>(int&,int&,float&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,byte,int>(int&,int&,int&,byte&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,int,byte,byte,int,byte,byte,int,int>(int&,int&,int&,int&,byte&,byte&,int&,byte&,byte&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,int,int,int,int,uint,int,int,int,int,int,int,int>(int&,int&,int&,int&,int&,int&,int&,uint&,int&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,int,int,int>(int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,int>(int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int,uint>(int&,int&,int&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,int>(int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,uint,uint,uint,float>(int&,int&,uint&,uint&,uint&,float&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int,uint>(int&,int&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,int>(int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,uint,uint,uint,uint,uint,uint,uint>(int&,uint&,uint&,uint&,uint&,uint&,uint&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int,uint>(int&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<int>(int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<long>(long&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,Empire,Empire>(uint&,Empire&,Empire&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,Empire,RuntimeData.UnitFullType,RuntimeData.UnitFullType>(uint&,Empire&,RuntimeData.UnitFullType&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,Empire,RuntimeData.UnitFullType>(uint&,Empire&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,Empire,int,int,int,int,int,int>(uint&,Empire&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,Empire,int>(uint&,Empire&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,Empire>(uint&,Empire&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,byte,Empire,RuntimeData.UnitFullType,int,Empire,RuntimeData.UnitFullType,int>(uint&,byte&,Empire&,RuntimeData.UnitFullType&,int&,Empire&,RuntimeData.UnitFullType&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,byte,byte,byte,byte>(uint&,byte&,byte&,byte&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,int,float,int>(uint&,int&,float&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,int,int,Empire,uint,uint,uint,byte,int,int,int,int,int,int>(uint&,int&,int&,Empire&,uint&,uint&,uint&,byte&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,int,int,int,uint,uint>(uint&,int&,int&,int&,uint&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,int>(uint&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,uint,int,int>(uint&,uint&,int&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,uint,uint,uint,int,int,byte>(uint&,uint&,uint&,uint&,int&,int&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,uint,uint,uint,int,uint,int>(uint&,uint&,uint&,uint&,int&,uint&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,uint,uint>(uint&,uint&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint,uint>(uint&,uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<uint>(uint&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ulong,int,float,byte>(ulong&,int&,float&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ulong,uint,int>(ulong&,uint&,int&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ulong,uint,uint,uint,byte,int,int,byte,byte,byte>(ulong&,uint&,uint&,uint&,byte&,int&,int&,byte&,byte&,byte&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ulong,ulong,long,long,long,int,int,byte,byte,float,float,int,int,int,float>(ulong&,ulong&,long&,long&,long&,int&,int&,byte&,byte&,float&,float&,int&,int&,int&,float&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ulong,ulong>(ulong&,ulong&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanaged<ulong>(ulong&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>(byte[]&)
// System.Void MemoryPack.MemoryPackReader.ReadUnmanagedArray<int>(int[]&)
// byte[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<byte>()
// int[] MemoryPack.MemoryPackReader.ReadUnmanagedArray<int>()
// System.Void MemoryPack.MemoryPackReader.ReadValue<object>(object&)
// object MemoryPack.MemoryPackReader.ReadValue<object>()
// System.Void MemoryPack.MemoryPackWriter.DangerousWriteUnmanagedArray<byte>(byte[])
// System.Void MemoryPack.MemoryPackWriter.DangerousWriteUnmanagedArray<int>(int[])
// System.Void MemoryPack.MemoryPackWriter.DangerousWriteUnmanagedArray<object>(object[])
// MemoryPack.IMemoryPackFormatter<object> MemoryPack.MemoryPackWriter.GetFormatter<object>()
// System.Void MemoryPack.MemoryPackWriter.WriteArray<object>(object[])
// System.Void MemoryPack.MemoryPackWriter.WritePackable<object>(object&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,RuntimeData.UnitFullType,int,int,uint,int,int,int,RuntimeData.UnitFullType,RuntimeData.UnitFullType,int,int,uint,float,RuntimeData.UnitFullType>(byte&,RuntimeData.UnitFullType&,int&,int&,uint&,int&,int&,int&,RuntimeData.UnitFullType&,RuntimeData.UnitFullType&,int&,int&,uint&,float&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,RuntimeData.UnitFullType,uint>(byte&,byte&,byte&,int&,RuntimeData.UnitFullType&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,RuntimeData.UnitFullType>(byte&,byte&,byte&,int&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,byte,byte>(byte&,byte&,byte&,int&,byte&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,byte>(byte&,byte&,byte&,int&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,int,byte>(byte&,byte&,byte&,int&,int&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,int>(byte&,byte&,byte&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,uint,int>(byte&,byte&,byte&,int&,uint&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int,uint>(byte&,byte&,byte&,int&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,byte,int>(byte&,byte&,byte&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte,int,uint>(byte&,byte&,int&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,byte>(byte&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,float>(byte&,float&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte,int,int>(byte&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<byte>(byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<float,int,int,int,int,int>(float&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<float>(float&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int,int,int,byte,int>(int&,int&,int&,byte&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int,int,int,int,byte,byte,int,byte,byte,int,int>(int&,int&,int&,int&,byte&,byte&,int&,byte&,byte&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int,int,int,int,int,int>(int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int,int,int,int>(int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int,int,int,uint>(int&,int&,int&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int,int>(int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<int>(int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<long>(long&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<uint,byte,byte,byte,byte>(uint&,byte&,byte&,byte&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<uint,int,int,Empire,uint,uint,uint,byte,int,int,int,int,int,int>(uint&,int&,int&,Empire&,uint&,uint&,uint&,byte&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<uint,int,int,int,uint,uint>(uint&,int&,int&,int&,uint&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<uint,int>(uint&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<uint,uint,uint,uint,int,uint,int>(uint&,uint&,uint&,uint&,int&,uint&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<uint,uint,uint>(uint&,uint&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<uint,uint>(uint&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ulong,uint,int>(ulong&,uint&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanaged<ulong,ulong,long,long,long,int,int,byte,byte,float,float,int,int,int,float>(ulong&,ulong&,long&,long&,long&,int&,int&,byte&,byte&,float&,float&,int&,int&,int&,float&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedArray<byte>(byte[])
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedArray<int>(int[])
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<RuntimeData.UnitFullType,int,int>(byte,RuntimeData.UnitFullType&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,byte,uint,uint,float,int,int,byte,int,int,byte,byte,int,byte,byte>(byte,byte&,byte&,uint&,uint&,float&,int&,int&,byte&,int&,int&,byte&,byte&,int&,byte&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,byte,uint,uint,uint,float,int,int,byte,int,int,byte,byte,int,byte>(byte,byte&,byte&,uint&,uint&,uint&,float&,int&,int&,byte&,int&,int&,byte&,byte&,int&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,byte>(byte,byte&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,int>(byte,byte&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,int,ulong>(byte,byte&,int&,ulong&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint,uint,int,int>(byte,byte&,uint&,uint&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,uint>(byte,byte&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,ulong,int>(byte,byte&,ulong&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,ulong,uint,int>(byte,byte&,ulong&,uint&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,ulong,ulong>(byte,byte&,ulong&,ulong&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte,ulong>(byte,byte&,ulong&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<byte>(byte,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,byte,byte,int,int,int,int,int,int,int,int>(byte,int&,byte&,byte&,int&,int&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,byte,byte>(byte,int&,byte&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,byte,int,int>(byte,int&,byte&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,byte>(byte,int&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,float,ulong>(byte,int&,float&,ulong&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int,float,float,float,float>(byte,int&,int&,float&,float&,float&,float&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int,float>(byte,int&,int&,float&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int,int,int,int,int,int,uint,int,int,int,int,int,int,int>(byte,int&,int&,int&,int&,int&,int&,int&,uint&,int&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int,int>(byte,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int,uint,uint,uint,float>(byte,int&,int&,uint&,uint&,uint&,float&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int,uint>(byte,int&,int&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,int>(byte,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,uint,uint,uint,uint,uint,uint,uint>(byte,int&,uint&,uint&,uint&,uint&,uint&,uint&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int,uint>(byte,int&,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<int>(byte,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,Empire,Empire>(byte,uint&,Empire&,Empire&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,Empire,RuntimeData.UnitFullType,RuntimeData.UnitFullType>(byte,uint&,Empire&,RuntimeData.UnitFullType&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,Empire,RuntimeData.UnitFullType>(byte,uint&,Empire&,RuntimeData.UnitFullType&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,Empire,int,int,int,int,int,int>(byte,uint&,Empire&,int&,int&,int&,int&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,Empire,int>(byte,uint&,Empire&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,Empire>(byte,uint&,Empire&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,byte,Empire,RuntimeData.UnitFullType,int,Empire,RuntimeData.UnitFullType,int>(byte,uint&,byte&,Empire&,RuntimeData.UnitFullType&,int&,Empire&,RuntimeData.UnitFullType&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,int,float,int>(byte,uint&,int&,float&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,uint,int,int>(byte,uint&,uint&,int&,int&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint,uint,uint,uint,int,int,byte>(byte,uint&,uint&,uint&,uint&,int&,int&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<uint>(byte,uint&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<ulong,int,float,byte>(byte,ulong&,int&,float&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<ulong,uint,uint,uint,byte,int,int,byte,byte,byte>(byte,ulong&,uint&,uint&,uint&,byte&,int&,int&,byte&,byte&,byte&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<ulong,ulong>(byte,ulong&,ulong&)
// System.Void MemoryPack.MemoryPackWriter.WriteUnmanagedWithObjectHeader<ulong>(byte,ulong&)
// System.Void MemoryPack.MemoryPackWriter.WriteValue<object>(object&)
// Microsoft.ML.OnnxRuntime.Tensors.Tensor<float> Microsoft.ML.OnnxRuntime.NamedOnnxValue.AsTensor<float>()
// Microsoft.ML.OnnxRuntime.NamedOnnxValue Microsoft.ML.OnnxRuntime.NamedOnnxValue.CreateFromTensor<float>(string,Microsoft.ML.OnnxRuntime.Tensors.Tensor<float>)
// NodeCanvas.Framework.Variable<object> NodeCanvas.Framework.IBlackboardExtensions.GetVariable<object>(NodeCanvas.Framework.IBlackboard,string)
// object System.Activator.CreateInstance<object>()
// UnityEngine.Vector3[] System.Array.ConvertAll<UnityEngine.UIVertex,UnityEngine.Vector3>(UnityEngine.UIVertex[],System.Converter<UnityEngine.UIVertex,UnityEngine.Vector3>)
// byte[] System.Array.Empty<byte>()
// int[] System.Array.Empty<int>()
// object[] System.Array.Empty<object>()
// int System.Array.IndexOf<int>(int[],int)
// int System.Array.IndexOfImpl<int>(int[],int,int,int)
// float System.Collections.Generic.CollectionExtensions.GetValueOrDefault<uint,float>(System.Collections.Generic.IReadOnlyDictionary<uint,float>,uint)
// float System.Collections.Generic.CollectionExtensions.GetValueOrDefault<uint,float>(System.Collections.Generic.IReadOnlyDictionary<uint,float>,uint,float)
// int System.Collections.Generic.CollectionExtensions.GetValueOrDefault<RuntimeData.UnitFullType,int>(System.Collections.Generic.IReadOnlyDictionary<RuntimeData.UnitFullType,int>,RuntimeData.UnitFullType,int)
// int System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,int>(System.Collections.Generic.IReadOnlyDictionary<int,int>,int,int)
// int System.Collections.Generic.CollectionExtensions.GetValueOrDefault<object,int>(System.Collections.Generic.IReadOnlyDictionary<object,int>,object,int)
// int System.Collections.Generic.CollectionExtensions.GetValueOrDefault<uint,int>(System.Collections.Generic.IReadOnlyDictionary<uint,int>,uint,int)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,object>(System.Collections.Generic.IReadOnlyDictionary<int,object>,int)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<int,object>(System.Collections.Generic.IReadOnlyDictionary<int,object>,int,object)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<object,object>(System.Collections.Generic.IReadOnlyDictionary<object,object>,object)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<object,object>(System.Collections.Generic.IReadOnlyDictionary<object,object>,object,object)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<uint,object>(System.Collections.Generic.IReadOnlyDictionary<uint,object>,uint)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<uint,object>(System.Collections.Generic.IReadOnlyDictionary<uint,object>,uint,object)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<ulong,object>(System.Collections.Generic.IReadOnlyDictionary<ulong,object>,ulong)
// object System.Collections.Generic.CollectionExtensions.GetValueOrDefault<ulong,object>(System.Collections.Generic.IReadOnlyDictionary<ulong,object>,ulong,object)
// uint System.Collections.Generic.CollectionExtensions.GetValueOrDefault<ulong,uint>(System.Collections.Generic.IReadOnlyDictionary<ulong,uint>,ulong)
// uint System.Collections.Generic.CollectionExtensions.GetValueOrDefault<ulong,uint>(System.Collections.Generic.IReadOnlyDictionary<ulong,uint>,ulong,uint)
// System.Collections.ObjectModel.ReadOnlyCollection<object> System.Dynamic.Utils.CollectionExtensions.ToReadOnly<object>(System.Collections.Generic.IEnumerable<object>)
// bool System.Enum.TryParse<int>(string,bool,int&)
// bool System.Enum.TryParse<int>(string,int&)
// int System.HashCode.Combine<int,int,uint>(int,int,uint)
// int System.HashCode.Combine<int,int>(int,int)
// bool System.Linq.Enumerable.Any<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// bool System.Linq.Enumerable.Any<ushort>(System.Collections.Generic.IEnumerable<ushort>,System.Func<ushort,bool>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Cast<object>(System.Collections.IEnumerable)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.CastIterator<object>(System.Collections.IEnumerable)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Distinct<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.DistinctIterator<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEqualityComparer<object>)
// object System.Linq.Enumerable.First<object>(System.Collections.Generic.IEnumerable<object>)
// uint System.Linq.Enumerable.First<uint>(System.Collections.Generic.IEnumerable<uint>)
// object System.Linq.Enumerable.FirstOrDefault<object>(System.Collections.Generic.IEnumerable<object>)
// System.Linq.IOrderedEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>> System.Linq.Enumerable.OrderBy<System.ValueTuple<UnityEngine.Vector2Int,float>,float>(System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>>,System.Func<System.ValueTuple<UnityEngine.Vector2Int,float>,float>)
// System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderBy<object,int>(System.Collections.Generic.IEnumerable<object>,System.Func<object,int>)
// System.Linq.IOrderedEnumerable<object> System.Linq.Enumerable.OrderByDescending<object,System.DateTime>(System.Collections.Generic.IEnumerable<object>,System.Func<object,System.DateTime>)
// System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>> System.Linq.Enumerable.Select<int,System.ValueTuple<UnityEngine.Vector2Int,float>>(System.Collections.Generic.IEnumerable<int>,System.Func<int,System.ValueTuple<UnityEngine.Vector2Int,float>>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Select<object,object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,object>)
// System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>> System.Linq.Enumerable.SelectMany<int,System.ValueTuple<UnityEngine.Vector2Int,float>>(System.Collections.Generic.IEnumerable<int>,System.Func<int,System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>>>)
// System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>> System.Linq.Enumerable.SelectManyIterator<int,System.ValueTuple<UnityEngine.Vector2Int,float>>(System.Collections.Generic.IEnumerable<int>,System.Func<int,System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>>>)
// bool System.Linq.Enumerable.SequenceEqual<byte>(System.Collections.Generic.IEnumerable<byte>,System.Collections.Generic.IEnumerable<byte>)
// bool System.Linq.Enumerable.SequenceEqual<byte>(System.Collections.Generic.IEnumerable<byte>,System.Collections.Generic.IEnumerable<byte>,System.Collections.Generic.IEqualityComparer<byte>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Take<object>(System.Collections.Generic.IEnumerable<object>,int)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.TakeIterator<object>(System.Collections.Generic.IEnumerable<object>,int)
// object[] System.Linq.Enumerable.ToArray<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.HashSet<object> System.Linq.Enumerable.ToHashSet<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.HashSet<object> System.Linq.Enumerable.ToHashSet<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEqualityComparer<object>)
// System.Collections.Generic.List<Steamworks.CSteamID> System.Linq.Enumerable.ToList<Steamworks.CSteamID>(System.Collections.Generic.IEnumerable<Steamworks.CSteamID>)
// System.Collections.Generic.List<System.ValueTuple<UnityEngine.Vector2Int,float>> System.Linq.Enumerable.ToList<System.ValueTuple<UnityEngine.Vector2Int,float>>(System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>>)
// System.Collections.Generic.List<object> System.Linq.Enumerable.ToList<object>(System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.List<ulong> System.Linq.Enumerable.ToList<ulong>(System.Collections.Generic.IEnumerable<ulong>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Union<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.UnionIterator<object>(System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEnumerable<object>,System.Collections.Generic.IEqualityComparer<object>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Where<object>(System.Collections.Generic.IEnumerable<object>,System.Func<object,bool>)
// System.Collections.Generic.IEnumerable<System.ValueTuple<UnityEngine.Vector2Int,float>> System.Linq.Enumerable.Iterator<int>.Select<System.ValueTuple<UnityEngine.Vector2Int,float>>(System.Func<int,System.ValueTuple<UnityEngine.Vector2Int,float>>)
// System.Collections.Generic.IEnumerable<object> System.Linq.Enumerable.Iterator<object>.Select<object>(System.Func<object,object>)
// System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,System.Linq.Expressions.ParameterExpression[])
// System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>)
// System.Linq.Expressions.Expression<object> System.Linq.Expressions.Expression.Lambda<object>(System.Linq.Expressions.Expression,string,bool,System.Collections.Generic.IEnumerable<System.Linq.Expressions.ParameterExpression>)
// System.Span<byte> System.MemoryExtensions.AsSpan<byte>(byte[])
// System.Span<byte> System.MemoryExtensions.AsSpan<byte>(byte[],int,int)
// System.Span<int> System.MemoryExtensions.AsSpan<int>(int[])
// System.Span<object> System.MemoryExtensions.AsSpan<object>(object[])
// object System.Reflection.CustomAttributeExtensions.GetCustomAttribute<object>(System.Reflection.MemberInfo)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>,object>(System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>,object>(System.Runtime.CompilerServices.TaskAwaiter<System.ValueTuple<byte,object>>&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<byte>,object>(System.Runtime.CompilerServices.TaskAwaiter<byte>&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,object>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<byte>,object>(System.Runtime.CompilerServices.TaskAwaiter<byte>&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<object>,object>(System.Runtime.CompilerServices.TaskAwaiter<object>&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,object>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter,object>(System.Runtime.CompilerServices.YieldAwaitable.YieldAwaiter&,object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<object>(object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.ValueTuple<byte,object>>.Start<object>(object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<byte>.Start<object>(object&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<object>.Start<object>(object&)
// bool System.Runtime.CompilerServices.RuntimeHelpers.IsReferenceOrContainsReferences<object>()
// byte& System.Runtime.CompilerServices.Unsafe.Add<byte>(byte&,int)
// byte& System.Runtime.CompilerServices.Unsafe.As<byte,byte>(byte&)
// byte& System.Runtime.CompilerServices.Unsafe.As<int,byte>(int&)
// byte& System.Runtime.CompilerServices.Unsafe.As<object,byte>(object&)
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
// object& System.Runtime.CompilerServices.Unsafe.As<object,object>(object&)
// System.Void* System.Runtime.CompilerServices.Unsafe.AsPointer<object>(object&)
// object& System.Runtime.CompilerServices.Unsafe.AsRef<object>(object&)
// Empire System.Runtime.CompilerServices.Unsafe.ReadUnaligned<Empire>(byte&)
// RuntimeData.UnitFullType System.Runtime.CompilerServices.Unsafe.ReadUnaligned<RuntimeData.UnitFullType>(byte&)
// byte System.Runtime.CompilerServices.Unsafe.ReadUnaligned<byte>(byte&)
// float System.Runtime.CompilerServices.Unsafe.ReadUnaligned<float>(byte&)
// int System.Runtime.CompilerServices.Unsafe.ReadUnaligned<int>(byte&)
// long System.Runtime.CompilerServices.Unsafe.ReadUnaligned<long>(byte&)
// uint System.Runtime.CompilerServices.Unsafe.ReadUnaligned<uint>(byte&)
// ulong System.Runtime.CompilerServices.Unsafe.ReadUnaligned<ulong>(byte&)
// int System.Runtime.CompilerServices.Unsafe.SizeOf<Empire>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<RuntimeData.UnitFullType>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<byte>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<float>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<int>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<long>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<object>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<uint>()
// int System.Runtime.CompilerServices.Unsafe.SizeOf<ulong>()
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<Empire>(byte&,Empire)
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<RuntimeData.UnitFullType>(byte&,RuntimeData.UnitFullType)
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<byte>(byte&,byte)
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<float>(byte&,float)
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<int>(byte&,int)
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<long>(byte&,long)
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<uint>(byte&,uint)
// System.Void System.Runtime.CompilerServices.Unsafe.WriteUnaligned<ulong>(byte&,ulong)
// Steamworks.SteamNetworkingMessage_t System.Runtime.InteropServices.Marshal.PtrToStructure<Steamworks.SteamNetworkingMessage_t>(System.IntPtr)
// byte& System.Runtime.InteropServices.MemoryMarshal.GetReference<byte>(System.Span<byte>)
// int& System.Runtime.InteropServices.MemoryMarshal.GetReference<int>(System.Span<int>)
// object& System.Runtime.InteropServices.MemoryMarshal.GetReference<object>(System.Span<object>)
// bool System.Runtime.InteropServices.MemoryMarshal.TryGetArray<byte>(System.ReadOnlyMemory<byte>,System.ArraySegment<byte>&)
// System.Collections.Generic.IEnumerable<string> TH1Resource.ResourceLoader.EnumerateRuntimeLocationCandidates<object>(string)
// object TH1Resource.ResourceLoader.Load<object>(string)
// bool TH1Resource.ResourceLoader.TryResolveRuntimeLocation<object>(string,string&)
// int Unity.Collections.LowLevel.Unsafe.UnsafeUtility.SizeOf<byte>()
// object UnityEngine.Component.GetComponent<object>()
// object UnityEngine.Component.GetComponentInChildren<object>()
// object UnityEngine.Component.GetComponentInChildren<object>(bool)
// object UnityEngine.Component.GetComponentInParent<object>()
// object[] UnityEngine.Component.GetComponentsInChildren<object>(bool)
// bool UnityEngine.EventSystems.ExecuteEvents.Execute<object>(UnityEngine.GameObject,UnityEngine.EventSystems.BaseEventData,UnityEngine.EventSystems.ExecuteEvents.EventFunction<object>)
// System.Void UnityEngine.EventSystems.ExecuteEvents.GetEventList<object>(UnityEngine.GameObject,System.Collections.Generic.IList<UnityEngine.EventSystems.IEventSystemHandler>)
// bool UnityEngine.EventSystems.ExecuteEvents.ShouldSendToComponent<object>(UnityEngine.Component)
// object UnityEngine.GameObject.AddComponent<object>()
// object UnityEngine.GameObject.GetComponent<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>()
// object UnityEngine.GameObject.GetComponentInChildren<object>(bool)
// object UnityEngine.GameObject.GetComponentInParent<object>()
// object UnityEngine.GameObject.GetComponentInParent<object>(bool)
// System.Void UnityEngine.GameObject.GetComponents<object>(System.Collections.Generic.List<object>)
// System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(System.Collections.Generic.List<object>)
// System.Void UnityEngine.GameObject.GetComponentsInChildren<object>(bool,System.Collections.Generic.List<object>)
// object[] UnityEngine.GameObject.GetComponentsInChildren<object>(bool)
// System.Void UnityEngine.Hash128.Append<byte>(byte[])
// System.Void UnityEngine.Hash128.Append<byte>(byte[],int,int)
// object UnityEngine.JsonUtility.FromJson<object>(string)
// object UnityEngine.Object.FindObjectOfType<object>()
// object UnityEngine.Object.Instantiate<object>(object)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Transform,bool)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion)
// object UnityEngine.Object.Instantiate<object>(object,UnityEngine.Vector3,UnityEngine.Quaternion,UnityEngine.Transform)
// object[] UnityEngine.Resources.ConvertObjects<object>(UnityEngine.Object[])
// object[] UnityEngine.Resources.FindObjectsOfTypeAll<object>()
// object YooAsset.AssetHandle.GetAssetObject<object>()
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string)
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string)
// string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>)
// string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>)
}
}