TH1/Unity/Assets/Scripts/TH1_Logic/Editor/BuildProcessEditor.cs
2026-06-10 11:58:18 +08:00

31 lines
911 B
C#

using Logic.Config;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
namespace Logic.Editor
{
public class CustomBuildProcessor : IPreprocessBuildWithReport, IPostprocessBuildWithReport
{
public int callbackOrder => 0;
public void OnPreprocessBuild(BuildReport report)
{
// 获取版本配置
var path = "Assets/BundleResources/DataAssets/VersionConfig.asset";
var asset = AssetDatabase.LoadAssetAtPath<VersionConfig>(path);
if (asset != null)
{
// 设置exe文件名
PlayerSettings.productName = $"TOHOTOPIA v{asset.CurVersionInfo.FullVersion}";
}
}
public void OnPostprocessBuild(BuildReport report)
{
PlayerSettings.productName = $"TOHOTOPIA";
}
}
}