2025-08-27 19:49:41 +08:00

76 lines
3.1 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using RuntimeData;
using Logic;
namespace TH1Resource
{
public class SpriteCache
{
public Dictionary<string, Sprite> GroundSprites = new();
public Dictionary<string, Sprite> ForestSprites = new();
public Dictionary<string, Sprite> MountainSprites = new();
public Sprite WaterSprite;
public Sprite OceanSprite;
public Dictionary<string, Sprite> Roads = new();
public Sprite UnitInfoSelf;
public Sprite UnitInfoEnemy;
//-------UI相关--------
public Sprite TechCompleteBackground;
public Sprite TechLockedBackground;
public Sprite TechAvailableBackground;
public Sprite TH1Icon_ActionDefense;
public Sprite AchievementStar;
public Sprite AchievementStarGray;
public Sprite ActionBGAvailable;
public Sprite ActionBGExpensive;
public Sprite ActionBGUnavailable;
public Sprite Ally;
public Sprite BreakAlly;
public Sprite Embassy;
public Sprite BreakEmbassy;
public void Init()
{
for (int i = 0; i < 9; i++)
{
Roads["Road"+i] = Resources.Load<Sprite>($"ArtResources/TH1Miscs/TH1Misc_Road{i}");
Roads["WaterRoad"+i] = Resources.Load<Sprite>($"ArtResources/TH1Miscs/TH1Misc_WaterRoad{i}");
}
UnitInfoSelf = Resources.Load<Sprite>("ArtResources/TH1UI/InGame/UnitInfoSelf");
UnitInfoEnemy = Resources.Load<Sprite>("ArtResources/TH1UI/InGame/UnitInfoEnemy");
//--------UI--------
TechCompleteBackground = Resources.Load<Sprite>("ArtResources/TH1UI/TechTree/TH1Tech_GreenCircle");
TechLockedBackground = Resources.Load<Sprite>("ArtResources/TH1UI/TechTree/TH1Tech_DarkCircle");
TechAvailableBackground = Resources.Load<Sprite>("ArtResources/TH1UI/TechTree/TH1Tech_BlueCircle");
TH1Icon_ActionDefense = Resources.Load<Sprite>("ArtResources/TH1Icon/Action/TH1Icon_ActionDefense");
AchievementStar = Resources.Load<Sprite>("ArtResources/TH1UI/Common/UILibraryStar");
AchievementStarGray = Resources.Load<Sprite>("ArtResources/TH1UI/Common/UILibraryStarGray");
ActionBGAvailable = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgAvailable");
ActionBGExpensive = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgExpensive");
ActionBGUnavailable = Resources.Load<Sprite>("ArtResources/TH1UI/Common/bgUnavailable");
Ally = Resources.Load<Sprite>("ArtResources/TH1UI/Common/ActionIcon/Ally");
BreakAlly = Resources.Load<Sprite>("ArtResources/TH1UI/Common/ActionIcon/BreakAlly");
Embassy = Resources.Load<Sprite>("ArtResources/TH1UI/Common/ActionIcon/Embassy");
BreakEmbassy = Resources.Load<Sprite>("ArtResources/TH1UI/Common/ActionIcon/BreakEmbassy");
}
}
}