TH1/Unity/Assets/Scripts/TH1_Logic/Steam/SteamObjectSerializer.cs
2025-09-23 17:38:15 +08:00

116 lines
3.4 KiB
C#

using System.Text;
using Logic.AI;
using MemoryPack;
using RuntimeData;
/*
* 房主开始游戏 -> 主端直接开始,广播所有客户端游戏开始,走从端开游戏逻辑
* 游戏开始后
* 回合结束回合开始都由主端进行广播
* 主端回合操作直接通过,广播操作行为,从端复刻
* 从端回合操作发往主端,主端验证完毕后广播操作行为,从端复刻
*/
namespace TH1_Logic.Steam
{
public enum P2PMsgType : byte
{
None = 0,
// 基础字符串消息
String = 1,
// 游戏开始 (房主 => 所有成员)
GameStart = 2,
// 请求行为 (成员 => 房主)
ActionConfirm = 3,
// 行为执行 (房主 => 所有成员)
ActionExcute = 4,
// 请求回合结束 (成员 => 房主)
TurnEnd = 5,
// 回合切换广播 (房主 => 所有成员)
TurnChange = 6,
// 游戏校验 (成员 => 房主)
MapConfirm = 7,
// 强制更新 (房主 => 所有成员)
ForceUpdate = 8,
}
[MemoryPackable]
[MemoryPackUnion(1, typeof(StringMessage))]
[MemoryPackUnion(2, typeof(GameStartMessage))]
[MemoryPackUnion(3, typeof(ActionConfirmMessage))]
[MemoryPackUnion(4, typeof(ActionExcuteMessage))]
[MemoryPackUnion(5, typeof(TurnEndMessage))]
[MemoryPackUnion(6, typeof(TurnChangeMessage))]
[MemoryPackUnion(7, typeof(MapConfirmMessage))]
[MemoryPackUnion(8, typeof(ForceUpdateMessage))]
public abstract partial class BaseMessage
{
public abstract P2PMsgType MessageType { get; }
}
[MemoryPackable]
public partial class StringMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.String;
public string Content { get; set; }
}
[MemoryPackable]
public partial class GameStartMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.GameStart;
public MapData MapData { get; set; }
}
[MemoryPackable]
public partial class ActionConfirmMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ActionConfirm;
public ActionNetData ActionData { get; set; }
}
[MemoryPackable]
public partial class ActionExcuteMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ActionExcute;
public ActionNetData ActionData { get; set; }
}
[MemoryPackable]
public partial class TurnEndMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.TurnEnd;
public uint PlayerId { get; set; }
}
[MemoryPackable]
public partial class TurnChangeMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.TurnChange;
public uint PlayerId { get; set; }
}
[MemoryPackable]
public partial class MapConfirmMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.MapConfirm;
public uint PlayerId { get; set; }
public ActionNetData ActionData { get; set; }
}
[MemoryPackable]
public partial class ForceUpdateMessage : BaseMessage
{
public override P2PMsgType MessageType => P2PMsgType.ForceUpdate;
public MapData MapData { get; set; }
}
}