76 lines
2.1 KiB
C#
76 lines
2.1 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年04月23日 星期三 21:04:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MemoryPack;
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using UnityEngine;
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namespace Logic.Skill
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{
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public partial class DashSkill : SkillBase
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{
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public bool IsTrigger = false;
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public override void OnRefresh()
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{
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IsTrigger = false;
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}
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public override void OnTurnStart(IdentifierBase identifier, MapData mapData)
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{
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IsTrigger = false;
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}
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public override bool ReservedOnTransform(UnitData self, UnitFullType fullType)
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{
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Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(self.UnitFullType, out var originInfo);
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Table.Instance.UnitTypeDataAssets.GetUnitTypeInfo(fullType, out var targetInfo);
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//如果变形情况是carry相关的
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if (originInfo.Skills.Contains(SkillType.CARRY) != targetInfo.Skills.Contains(SkillType.CARRY))
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{
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return false;
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}
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return true;
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}
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public DashSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 4;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.DASH;
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}
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public override void OnDamageOther(MapData mapData, SettlementInfo info)
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{
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if (info.DamageType != DamageType.ActiveAttack) return;
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IsTrigger = true;
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}
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public override void OnHealOther(MapData mapData, UnitData origin,UnitData target, HealType healType)
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{
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if (healType != HealType.AttackAllyHeal) return;
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IsTrigger = true;
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}
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public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType, List<Vector2Int> path = null)
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{
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if (IsTrigger) return;
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if (moveType == MoveType.ActiveMove) self.AddActionPoint(ActionPointType.Attack);
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if(self.UnitType == UnitType.MoriyaKnight && moveType == MoveType.SkillMove)self.AddActionPoint(ActionPointType.Attack);
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}
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}
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} |