2026-02-14 22:57:12 +08:00

34 lines
617 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using System;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class SpeedUpSkill : SkillBase
{
public SpeedUpSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.SPEEDUP;
}
public override bool ReservedOnTransform(UnitData self, UnitFullType fullType)
{
return true;
}
}
}