TH1/Unity/Assets/Scripts/Hotfix/Client/Demo/AI/XunLuoPathComponentSystem.cs
2025-07-17 18:26:28 +08:00

18 lines
450 B
C#

using Unity.Mathematics;
namespace ET.Client
{
[FriendOf(typeof(XunLuoPathComponent))]
public static partial class XunLuoPathComponentSystem
{
public static float3 GetCurrent(this XunLuoPathComponent self)
{
return self.path[self.Index];
}
public static void MoveNext(this XunLuoPathComponent self)
{
self.Index = ++self.Index % self.path.Length;
}
}
}