65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System;
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namespace ET.Client
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{
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[EntitySystemOf(typeof(PingComponent))]
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public static partial class PingComponentSystem
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{
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[EntitySystem]
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private static void Awake(this PingComponent self)
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{
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self.PingAsync().Coroutine();
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}
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[EntitySystem]
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private static void Destroy(this PingComponent self)
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{
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self.Ping = default;
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}
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private static async ETTask PingAsync(this PingComponent self)
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{
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Session session = self.GetParent<Session>();
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long instanceId = self.InstanceId;
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Fiber fiber = self.Fiber();
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while (true)
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{
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try
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{
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await fiber.Root.GetComponent<TimerComponent>().WaitAsync(2000);
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if (self.InstanceId != instanceId)
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{
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return;
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}
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long time1 = TimeInfo.Instance.ClientNow();
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// C2G_Ping不需要调用dispose,Call中会判断,如果用了对象池会自动回收
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C2G_Ping c2GPing = C2G_Ping.Create(true);
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// 这里response要用using才能回收到池,默认不回收
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using G2C_Ping response = await session.Call(c2GPing) as G2C_Ping;
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if (self.InstanceId != instanceId)
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{
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return;
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}
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long time2 = TimeInfo.Instance.ClientNow();
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self.Ping = time2 - time1;
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TimeInfo.Instance.ServerMinusClientTime = response.Time + (time2 - time1) / 2 - time2;
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}
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catch (RpcException e)
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{
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// session断开导致ping rpc报错,记录一下即可,不需要打成error
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Log.Debug($"session disconnect, ping error: {self.Id} {e.Error}");
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return;
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}
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catch (Exception e)
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{
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Log.Debug($"ping error: \n{e}");
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}
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}
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}
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}
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}
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