66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
// 文件位置: Assets/Scripts/TH1_UI/View/Announce/UIInteractionCityUpgradeItem.cs
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using System;
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using System.Collections.Generic;
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using System.Net.Mime;
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using System.Text;
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using Logic.Action;
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using Logic.Multilingual;
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using Logic.Skill;
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using RuntimeData;
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using TH1_Logic.Action;
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using TH1_Logic.Core;
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using TH1_Logic.HeroTask;
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using TH1_UI.HintUI;
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using TH1Resource;
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using TMPro;
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using UI.HintUI;
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using Unity.Burst.CompilerServices;
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using Unity.VisualScripting;
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using UnityEditor.Rendering;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TH1_UI.View.Info
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{
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public class UIInfoCommonBaseSkillCircleMono : MonoBehaviour
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{
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public HintTrigger HintTrigger;
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public Image SkillIcon;
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public Image SkillIconBG;
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public GameObject SkillLevelArea;
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public GameObject SkillTimeArea;
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public TextMeshProUGUI SkillLevelText;
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public TextMeshProUGUI SkillTimeText;
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public void SetContent(SkillBase skill,UnitFullType unitFullType)
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{
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var skillType = skill.GetSkillType();
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//Step #0 基础变量设置
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if (!Table.Instance.SkillDataAssets.GetSkillInfo(skillType, out var info)) return;
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if(Table.Instance.SkillDataAssets.GetSkillIcon(skillType, unitFullType,out var spr))
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SkillIcon.sprite = spr;
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SkillIconBG.color = Table.Instance.SkillDataAssets.GetBGColor(info.SkillViewType,skill.HasTimeLimit);
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SkillLevelArea.SetActive(skill.HasLevel);
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if (skill.HasLevel)
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SkillLevelText.text = skill.Level.ToString();
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SkillTimeArea.SetActive(skill.HasTimeLimit);
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if (skill.HasTimeLimit)
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SkillTimeText.text = skill.LastTime.ToString();
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HintTrigger.DataProvider.HintDataType = HintDataType.SkillHintData;
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HintTrigger.DataProvider.SkillTypeData = skillType;
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HintTrigger.DataProvider.UnitFullType = unitFullType;
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}
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}
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} |