TH1/Unity/Assets/Scripts/BTNodeCanvas/AIForeachEnd.cs
2025-10-22 17:26:33 +08:00

67 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("迭代一次结束")]
[Category("AI节点")]
[Serializable]
public class AIForeachEnd : BaseActionTask
{
protected override string desc
{
get { return string.Format($"迭代一次结束"); }
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value == null)
{
EndAction(false);
return;
}
if (data.value.ForeachUnit.Count == 0 && data.value.ForeachCity.Count == 0 &&
data.value.ForeachLegion.Count == 0)
{
EndAction(false);
return;
}
if (data.value.ForeachCity.Count > 0)
{
data.value.ForeachCity.RemoveAt(0);
EndAction(true);
return;
}
if (data.value.ForeachUnit.Count > 0)
{
data.value.ForeachUnit.RemoveAt(0);
EndAction(true);
return;
}
if (data.value.ForeachLegion.Count > 0)
{
data.value.ForeachLegion.RemoveAt(0);
EndAction(true);
return;
}
EndAction(false);
}
}
}