TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamAroundOtherUnitCount.cs
2026-03-30 12:04:50 +08:00

68 lines
2.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("周围敌军数量")]
[Category("AI节点")]
[Serializable]
public class AIParamAroundOtherUnitCount : BaseActionTask
{
public bool GreaterThan = true;
public float Count = 0;
protected override string desc
{
get
{
if (GreaterThan) return string.Format($"周围敌军大于等于 {Count}");
return string.Format($"周围敌军小于等于 {Count}");
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var selfUnit = data.value.TargetParam.UnitData;
var selfGrid = selfUnit.Grid(data.value.TargetParam.MapData);
var selfPlayer = selfUnit.Player(data.value.TargetParam.MapData);
if (selfGrid != null && selfPlayer != null)
{
var count = 0;
var arounds = data.value.TargetParam.MapData.GridMap.GetAroundGridData(1, 1, selfGrid);
foreach (var around in arounds)
{
around.VisibleUnit(data.value.TargetParam.MapData,selfPlayer,out var unit);
if (unit == null || unit == selfUnit) continue;
if (data.value.TargetParam.MapData.IsLeagueUnitByUnit(unit.Id, selfUnit.Id)) continue;
count++;
}
if (GreaterThan) EndAction(count >= Count);
else EndAction(count <= Count);
return;
}
EndAction(false);
}
}
}