133 lines
5.0 KiB
C#
133 lines
5.0 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年06月06日 星期五 19:06:16
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* @Modify:
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*/
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using System;
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using System.Collections.Generic;
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using Logic.AI;
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using NodeCanvas.Framework;
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using ParadoxNotion.Design;
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using RuntimeData;
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using UnityEngine;
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namespace NodeCanvas.Tasks.Actions
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{
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[Name("周围可抵达的探索目标")]
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[Category("AI节点")]
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[Serializable]
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public class AIParamExplore : BaseActionTask
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{
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public int Offset = 3;
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protected override string desc
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{
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get { return string.Format($"查找周围 {Offset} 格内可抵达的探索目标"); }
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}
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protected override void OnExecute()
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{
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base.OnExecute();
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// 直接从Blackboard获取AICalculatorData
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var data = blackboard.GetVariable<AICalculatorData>("Data");
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if (data?.value?.TargetParam.UnitData == null)
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{
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EndAction(false);
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return;
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}
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var param = data.value.TargetParam;
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if (!param.MapData.GetGridDataByUnitId(param.UnitData.Id, out var unitGrid))
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{
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EndAction(false);
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return;
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}
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var selfCity = new HashSet<CityData>();
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param.MapData.GetCityDataListByPlayerId(param.PlayerData.Id, selfCity);
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var aroundGrids = param.MapData.GridMap.GetAroundGridData(Offset, Offset, unitGrid);
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var targetGrids = new List<List<GridData>>();
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for (int i = 0; i < 4; i++) targetGrids.Add(new List<GridData>());
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foreach (var grid in aroundGrids)
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{
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if (grid == unitGrid) continue;
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if (grid.Resource == ResourceType.CityCenter && param.MapData.GetCityDataByGid(grid.Id, out var city) &&
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!selfCity.Contains(city) && param.MapData.GetPlayerDataByCityId(city.Id, out var player))
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{
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param.PlayerData.GetCountryDiplomacyInfo(player.Id, out var selfToPlayer);
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if (selfToPlayer.DiplomacyState != DiplomacyState.League)
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{
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targetGrids[0].Add(grid);
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continue;
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}
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}
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if (grid.Resource == ResourceType.CityCenter && !param.MapData.GetCityDataByGid(grid.Id, out _))
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{
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targetGrids[1].Add(grid);
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continue;
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}
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if (grid.Resource == ResourceType.Treasure) // 宝箱
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{
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targetGrids[2].Add(grid);
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continue;
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}
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if (grid.Resource == ResourceType.Starfish && param.PlayerData.TechTree.CheckIfHasTech(TechType.Navigation)) // 海星
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{
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targetGrids[3].Add(grid);
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continue;
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}
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}
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var score = float.MinValue;
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Vector2Int[] targetPath = null;
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var selfUnits = new HashSet<UnitData>();
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param.MapData.GetUnitDataListByPlayerId(param.PlayerData.Id, selfUnits);
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foreach (var list in targetGrids)
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{
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foreach (var target in list)
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{
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var path = PathFinder.FindPath((int)param.MapData.MapConfig.Width, (int)param.MapData.MapConfig.Height,
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new (unitGrid.Pos.X, unitGrid.Pos.Y), new (target.Pos.X, target.Pos.Y), param.MapData, param.PlayerData,param.UnitData);
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if (!path.found) continue;
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aroundGrids = param.MapData.GridMap.GetAroundGridData(3, 3, target);
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var selfScore = 0f;
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var enemyScore = 0f;
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foreach (var grid in aroundGrids)
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{
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if (unitGrid.Id == grid.Id) continue;
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if (!grid.VisibleUnit(param.MapData,param.PlayerData, out var unit)) continue;
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var dis = param.MapData.GridMap.CalcDistance(grid, target);
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if (selfUnits.Contains(unit)) selfScore += unit.GetMilitary() / (dis + 1f);
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else enemyScore += unit.GetMilitary() / (dis + 1f);
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}
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var targetScore = (selfScore - enemyScore) / path.length;
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if (targetScore > score)
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{
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score = targetScore;
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targetPath = path.path;
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}
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}
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}
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data.value.TargetList.Clear();
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if (targetPath != null)
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{
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for (int i = 1; i < targetPath.Length; i++)
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{
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if (param.MapData.GridMap.GetGridDataByPos(targetPath[i].x, targetPath[i].y, out var grid) )
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data.value.TargetList.Add(grid.Id);
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}
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}
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EndAction(data.value.TargetList.Count > 0);
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}
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}
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} |