TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamMustGarrison.cs
2026-03-30 20:23:27 +08:00

72 lines
2.2 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using System.Collections.Generic;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using RuntimeData;
namespace NodeCanvas.Tasks.Actions
{
[Name("必须驻守城市")]
[Category("AI节点")]
[Serializable]
public class AIParamMustGarrison : BaseActionTask
{
protected override string desc => "必须驻守城市";
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
var map = data.value.TargetParam.MapData;
var unit = data.value.TargetParam.UnitData;
unit.Player(map, out var player);
var selfCity = new List<CityData>();
map.GetCityDataListByPlayerId(data.value.TargetParam.PlayerData.Id, selfCity);
var selfUnit = new HashSet<UnitData>();
map.GetUnitDataListByPlayerId(data.value.TargetParam.PlayerData.Id, selfUnit);
if (!map.GetGridDataByUnitId(unit.Id, out var unitGrid) ||
!map.GetCityDataByGid(unitGrid.Id, out var city) ||
!selfCity.Contains(city))
{
EndAction(false);
return;
}
if(!map.CheckIfCityFullPopulation(city) && data.value.TargetParam.PlayerData.PlayerCoin >= 2)
{
EndAction(false);
return;
}
var around = map.GridMap.GetAroundGridData(1, 1, unitGrid);
foreach (var grid in around)
{
if (!grid.VisibleUnit(map,player, out var attacker)) continue;
if (selfUnit.Contains(attacker)) continue;
EndAction(true);
return;
}
EndAction(false);
}
}
}