TH1/Unity/Assets/Scripts/BTNodeCanvas/AIParamTargetHealthRatio.cs
2026-04-09 17:18:53 +08:00

60 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年06月06日 星期五 19:06:16
* @Modify:
*/
using System;
using Logic.AI;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
namespace NodeCanvas.Tasks.Actions
{
[Name("目标血量百分比")]
[Category("AI节点")]
[Serializable]
public class AIParamTargetHealthRatio : BaseActionTask
{
public bool GreaterThan = true;
public float Value = 50;
protected override string desc
{
get
{
if (GreaterThan) return $"目标血量大于 {Value}%";
return $"目标血量小于 {Value}%";
}
}
protected override void OnExecute()
{
base.OnExecute();
// 直接从Blackboard获取AICalculatorData
var data = blackboard.GetVariable<AICalculatorData>("Data");
if (data?.value?.TargetParam.UnitData == null)
{
EndAction(false);
return;
}
for (int i = data.value.AIActions.Count - 1; i >= 0; i--)
{
var targetUnit = data.value.AIActions[i].Param.TargetUnitData;
if (targetUnit != null)
{
if (GreaterThan && targetUnit.GetHealthRatio() > Value / 100f) continue;
if (!GreaterThan && targetUnit.Health < Value / 100f) continue;
}
data.value.AIActions.RemoveAt(i);
}
EndAction(data.value.AIActions.Count > 0);
}
}
}