TH1/Unity/Assets/Scripts/TH1_UI/HintUI/SubHintItemMono.cs
2026-04-09 19:03:38 +08:00

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using TMPro;
using UI.HintUI;
using UnityEngine;
namespace TH1_UI.HintUI
{
/// <summary>
/// SubHint 子项,持有一个 HintDataProvider根据其内容自动设置文本。
/// </summary>
public class SubHintItemMono : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI _text;
private HintDataProvider _dataProvider;
private void Awake()
{
if (_text == null)
_text = GetComponentInChildren<TextMeshProUGUI>(true);
}
/// <summary>
/// 设置数据源并刷新显示文本。
/// </summary>
public void SetDataProvider(HintDataProvider dataProvider)
{
_dataProvider = dataProvider;
Refresh();
}
/// <summary>
/// 根据当前 DataProvider 刷新文本内容。
/// </summary>
public void Refresh()
{
if (_text == null) return;
if (_dataProvider == null)
{
_text.text = "";
return;
}
_text.text = _dataProvider.GetHintText();
}
}
}