TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/MeilingCounterSkill.cs
2025-10-17 18:21:42 +08:00

38 lines
800 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using MemoryPack;
using RuntimeData;
using TH1_Logic.Core;
namespace Logic.Skill
{
public partial class MeilingCounterSkill : SkillBase
{
public MeilingCounterSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.MEILINGCOUNTER;
}
public override void AfterActiveAttacked(MapData mapData, UnitData origin, UnitData target)
{
if (origin.Health <= 0 || target.Health <= 0) return;
Main.UnitLogic.Attack(mapData, target, origin, out _, out _, out _);
}
}
}