TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/PatchouliFireSkill.cs
2025-10-17 18:21:42 +08:00

43 lines
887 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using MemoryPack;
using RuntimeData;
namespace Logic.Skill
{
public partial class PatchouliFireSkill : SkillBase
{
public PatchouliFireSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
_levelLimit = 2;
}
public override SkillType GetSkillType()
{
return SkillType.PATCHOULIFIRE;
}
public override float GetAttackAdditionParam(MapData mapData, UnitData self, UnitData target = null)
{
return _level;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (info.DamageType != DamageType.ActiveAttack) return;
_level = 0;
}
}
}