TH1/Unity/Assets/Scripts/Hotfix/Client/LockStep/G2C_ChangeSceneHandler.cs
2025-07-17 18:26:28 +08:00

11 lines
385 B
C#

namespace ET.Client
{
[MessageHandler(SceneType.LockStep)]
public class Match2G_NotifyMatchSuccessHandler: MessageHandler<Scene, Match2G_NotifyMatchSuccess>
{
protected override async ETTask Run(Scene root, Match2G_NotifyMatchSuccess message)
{
await LSSceneChangeHelper.SceneChangeTo(root, "Map1", message.ActorId.InstanceId);
}
}
}