32 lines
914 B
C#
32 lines
914 B
C#
using System;
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using System.Collections.Generic;
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using DotRecast.Core;
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using DotRecast.Detour;
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namespace ET
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{
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/// <summary>
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/// 同一块地图可能有多种寻路数据,玩家可以随时切换,怪物也可能跟玩家的寻路不一样,寻路组件应该挂在Unit上
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/// </summary>
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[ComponentOf(typeof(Unit))]
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public class PathfindingComponent: Entity, IAwake<string>, IDestroy
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{
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public const int MAX_POLYS = 256;
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public const int FindRandomNavPosMaxRadius = 15000; // 随机找寻路点的最大半径
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public RcVec3f extents = new(15, 10, 15);
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public string Name;
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public DtNavMesh navMesh;
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public List<long> polys = new(MAX_POLYS);
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public IDtQueryFilter filter;
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public List<StraightPathItem> straightPath = new();
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public DtNavMeshQuery query;
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}
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} |