46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年04月23日 星期三 21:04:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using TH1_Logic.Core;
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using UnityEngine;
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namespace Logic.Skill
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{
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[Serializable]
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public class LaevatainPreySkill : SkillBase
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{
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public LaevatainPreySkill()
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{
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IsPermanent = false;
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TurnsLimit = 0;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.LAEVATAINPREY;
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}
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public void AddLevel()
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{
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Level += 1;
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Level = Mathf.Min(Level, 4);
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}
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public override void OnDamaged(MapData mapData, SettlementInfo info)
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{
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if (info.DamageOrigin == null || info.DamageTarget == null) return;
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if (info.DamageType != DamageType.ActiveAttack) return;
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if (info.IsKill) return;
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if (!info.DamageOrigin.GetSkill(SkillType.LAEVATAIN, out _)) return;
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Main.UnitLogic.DamageSettlement(mapData,info.DamageOrigin, info.DamageTarget,2 * Level, DamageType.FollowAttack);
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}
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}
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} |