20 lines
499 B
C#
20 lines
499 B
C#
using UnityEngine;
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using UnityEngine.UI;
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namespace ET.Client
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{
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[ComponentOf(typeof(UI))]
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public class UILSRoomComponent: Entity, IAwake, IUpdate
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{
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public Button saveReplay;
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public InputField saveName;
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public Text totalFrame;
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public Text frameText;
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public Text predictFrameText;
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public InputField jumpToField;
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public Button jump;
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public Button replaySpeed;
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public int frame;
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public int predictFrame;
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}
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} |