2025-07-17 18:26:28 +08:00

20 lines
499 B
C#

using UnityEngine;
using UnityEngine.UI;
namespace ET.Client
{
[ComponentOf(typeof(UI))]
public class UILSRoomComponent: Entity, IAwake, IUpdate
{
public Button saveReplay;
public InputField saveName;
public Text totalFrame;
public Text frameText;
public Text predictFrameText;
public InputField jumpToField;
public Button jump;
public Button replaySpeed;
public int frame;
public int predictFrame;
}
}