TH1/Unity/Assets/Scripts/TH1_UI/View/Outside/UIOutsideMenuAboutPanelMono.cs
2026-05-13 21:49:44 +08:00

138 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using Animancer;
using Logic;
using Logic.Action;
using Logic.AI;
using Logic.Audio;
using Logic.Config;
using Logic.Multilingual;
using ParadoxNotion;
using RuntimeData;
using Steamworks;
using TH1_Core.Events;
using TH1_Core.Managers;
using TH1_Logic.Action;
using TH1_Logic.Config;
using TH1_Logic.Core;
using TH1_Logic.Net;
using TH1_Logic.Steam;
using TH1_UI.View.Announce;
using TH1Resource;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
using ConfigManager = TH1_Logic.Config.ConfigManager;
namespace TH1_UI.View.Outside
{
public class UIOutsideMenuAboutPanelMono : MonoBehaviour
{
public AnimancerComponent Animancer;
public Button CloseButton;
public Button BlockButton;
public TextMeshProUGUI VersionLabel;
[Header("外链")]
public Button BilibiliButton;
public string BilibiliUrl = "https://space.bilibili.com/3546860362926973";
public Button WebsiteButton;
public string WebsiteUrl = "https://tohotopia.com";
public Button XButton;
public string XUrl = "https://x.com/tohotopia";
public Button YoutubeButton;
public string YoutubeUrl = "https://youtube.com/@tohotopia";
public Button DiscordButton;
public string DiscordUrl = "https://discord.gg/wu2T3FCwCC";
[Header("Staff")]
public RectTransform StaffArea;
public UIOutsideAboutStaffTitleLineMono StaffTitlePrefab;
public UIOutsideAboutStaffLineMono StaffLinePrefab;
private readonly List<GameObject> _spawnedStaffNodes = new List<GameObject>();
//关闭时执行的委托
public ViDelegateAssisstant.Dele OnBtnCloseClick;
//开始游戏时执行的委托(目前委托内容就是执行controller的Close())
public ViDelegateAssisstant.Dele OnStartGame;
public void OnInit()
{
CloseButton.onClick.RemoveAllListeners();
CloseButton.onClick.AddListener(OnClose);
BlockButton.onClick.RemoveAllListeners();
BlockButton.onClick.AddListener(OnClose);
gameObject.SetActive(false);
if (VersionLabel != null)
VersionLabel.text = "V" + ConfigManager.Instance.VersionCfg.CurVersionInfo.FullVersion;
BindUrlButton(BilibiliButton, BilibiliUrl);
BindUrlButton(WebsiteButton, WebsiteUrl);
BindUrlButton(XButton, XUrl);
BindUrlButton(YoutubeButton, YoutubeUrl);
BindUrlButton(DiscordButton, DiscordUrl);
BuildStaffList();
}
// 通用外链按钮绑定: button 可为空(没在 prefab 上挂引用就跳过)
private void BindUrlButton(Button button, string url)
{
if (button == null) return;
button.onClick.RemoveAllListeners();
button.onClick.AddListener(() =>
{
if (!string.IsNullOrEmpty(url))
Application.OpenURL(url);
});
}
// 按 StaffList 顺序生成 staff 行: 相邻同 title 共用一个 title 行
private void BuildStaffList()
{
if (StaffArea == null || StaffLinePrefab == null || StaffTitlePrefab == null) return;
foreach (var go in _spawnedStaffNodes)
if (go != null) Destroy(go);
_spawnedStaffNodes.Clear();
var asset = Table.Instance?.StaffDataAssets;
if (asset == null) return;
var prevTitle = StaffTitleEnum.None;
bool hasPrev = false;
foreach (var item in asset.StaffList)
{
if (!hasPrev || item.Title != prevTitle)
{
var titleGo = Instantiate(StaffTitlePrefab, StaffArea);
titleGo.SetContent(item.Title);
_spawnedStaffNodes.Add(titleGo.gameObject);
prevTitle = item.Title;
hasPrev = true;
}
var lineGo = Instantiate(StaffLinePrefab, StaffArea);
lineGo.SetContent(item);
_spawnedStaffNodes.Add(lineGo.gameObject);
}
}
public void Open()
{
gameObject.SetActive(true);
Animancer.Play(ResourceCache.Instance.AnimCache.UICommonPanelFadeIn);
}
public void OnClose()
{
AnimancerState state = Animancer.Play(ResourceCache.Instance.AnimCache.UICommonPanelFadeOut);
state.Events.OnEnd += () => { gameObject.SetActive(false); };
}
}
}