24 lines
589 B
C#
24 lines
589 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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public class DebugCenter
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{
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public static DebugCenter Instance { get; private set; }
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public bool DebugNoAI = true;
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public bool DebugSelfPlayerAllSight = false;
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public bool DebugAIAllTech = false;
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public bool DebugAIMoreMoney = false;
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public float DebugLandThreshold = -1f;
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public float DebugAIActionTime = 0.3f;
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public float AnimationSpeed = 1f;
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public bool DebugMode = false;
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public bool DebugHideCenterMessage;
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public DebugCenter()
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{
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Instance = this;
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}
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}
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