TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/KoishiUndeadSkill.cs
2026-04-08 20:15:08 +08:00

42 lines
943 B
C#

/*
* @Author: 白哉
* @Description: 恋不死技能
* @Date: 2026年03月09日
* @Modify:
*/
using RuntimeData;
using MemoryPack;
using TH1_Logic.Core;
namespace Logic.Skill
{
public partial class KoishiUndeadSkill : SkillBase
{
public KoishiUndeadSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.KoishiUndead;
}
public override bool IsCanBeKill(UnitData self, MapData mapData)
{
return false;
}
public override void OnDamaged(MapData mapData, SettlementInfo info)
{
if (info.DamageTarget == null || info.DamageTarget.Health > 0) return;
info.DamageTarget.BeforeDisappear(mapData);
Main.UnitLogic.UnitUnnaturalDie(mapData, info.DamageTarget);
}
}
}