42 lines
943 B
C#
42 lines
943 B
C#
/*
|
|
* @Author: 白哉
|
|
* @Description: 恋不死技能
|
|
* @Date: 2026年03月09日
|
|
* @Modify:
|
|
*/
|
|
|
|
using RuntimeData;
|
|
using MemoryPack;
|
|
using TH1_Logic.Core;
|
|
|
|
namespace Logic.Skill
|
|
{
|
|
public partial class KoishiUndeadSkill : SkillBase
|
|
{
|
|
public KoishiUndeadSkill()
|
|
{
|
|
IsPermanent = true;
|
|
TurnsLimit = 0;
|
|
Score = 4;
|
|
}
|
|
|
|
public override SkillType GetSkillType()
|
|
{
|
|
return SkillType.KoishiUndead;
|
|
}
|
|
|
|
public override bool IsCanBeKill(UnitData self, MapData mapData)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
public override void OnDamaged(MapData mapData, SettlementInfo info)
|
|
{
|
|
if (info.DamageTarget == null || info.DamageTarget.Health > 0) return;
|
|
info.DamageTarget.BeforeDisappear(mapData);
|
|
Main.UnitLogic.UnitUnnaturalDie(mapData, info.DamageTarget);
|
|
}
|
|
}
|
|
}
|
|
|