TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/KomeijiRiderAddSkill.cs
2026-04-10 21:10:54 +08:00

45 lines
1.2 KiB
C#

using RuntimeData;
namespace Logic.Skill
{
public partial class KomeijiRiderAddSkill : SkillBase
{
public KomeijiRiderAddSkill()
{
IsPermanent = true;
Score = 2;
IsLevelSkill = true;
_autoDisappear = false;
_levelLimit = 999;
_level = 0;
}
public override SkillType GetSkillType()
{
return SkillType.KomeijiRiderAdd;
}
public override float GetAttackAdditionParam(MapData mapData, UnitData self, UnitData target = null)
{
return _level * 0.5f;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (!info.IsKill || info.DamageOrigin == null) return;
if (_level > 0) ReduceLevel(mapData, info.DamageOrigin, 1);
}
public override bool IsCanAttackAlly()
{
return true;
}
public override bool IsCanAttackTargetAlly(MapData map, UnitData self, UnitData target)
{
if (!target.GetSkill(SkillType.KomeijiKnightAdd, out _)) return false;
return true;
}
}
}