2026-03-31 15:28:39 +08:00

45 lines
1.0 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年11月15日 星期五
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
using UnityEngine;
namespace Logic.Skill
{
public partial class MomijiKillSkill : SkillBase
{
public MomijiKillSkill()
{
IsPermanent = true;
TurnsLimit = 0;
}
public override SkillType GetSkillType()
{
return SkillType.MOMIJIKILL;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (info == null || !info.IsKill) return;
if (info.DamageOrigin == null || info.DamageTarget == null) return;
if (!info.DamageTarget.GetSkill(SkillType.MOMIJIPREY, out var _)) return;
info.DamageOrigin.SetFullActionPoint();
if (!info.DamageOrigin.GetSkill(SkillType.DASH, out var tmpSkill)) return;
tmpSkill?.OnRefresh();
}
}
}