TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/PatchouliMoveSkill.cs

64 lines
1.8 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System;
using System.Collections.Generic;
using MemoryPack;
using RuntimeData;
using UnityEngine;
namespace Logic.Skill
{
public partial class PatchouliMoveSkill : SkillBase
{
[MemoryPackInclude]
private bool _moveFlag;
public bool MoveFlag => _moveFlag;
public PatchouliMoveSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 2;
_moveFlag = false;
}
public override SkillType GetSkillType()
{
return SkillType.PATCHOULIMOVE;
}
public override void OnTurnStart(IdentifierBase identifier, MapData mapData)
{
var self = identifier as UnitData;
if (self == null) return;
if (_moveFlag)
{
_moveFlag = false;
return;
}
self.AddSkill_Legacy(SkillType.PATCHOULIREST, mapData,true,-1,true,1,false,SpecialAddSkillType.AddLevel,self.Id);
//self.GetSkill(SkillType.PATCHOULIREST, out var skill);
//if (skill == null) return;
//skill.AddLevel(mapData, self, self, 1);
}
public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType, List<Vector2Int> path = null)
{
_moveFlag = true;
//self.AddSkill(SkillType.PATCHOULIREST, mapData,true,-1,true,);
self.GetSkill(SkillType.PATCHOULIREST, out var skill);
if (skill == null) return;
var reduceLevel = grid.Feature == TerrainFeature.Mountain ? 2 : 1;
skill.ReduceLevel(mapData, self, reduceLevel);
}
}
}