64 lines
1.8 KiB
C#
64 lines
1.8 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年10月12日 星期六 10:10:12
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* @Modify:
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*/
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using System;
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using System.Collections.Generic;
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using MemoryPack;
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using RuntimeData;
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using UnityEngine;
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namespace Logic.Skill
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{
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public partial class PatchouliMoveSkill : SkillBase
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{
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[MemoryPackInclude]
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private bool _moveFlag;
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public bool MoveFlag => _moveFlag;
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public PatchouliMoveSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 2;
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_moveFlag = false;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.PATCHOULIMOVE;
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}
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public override void OnTurnStart(IdentifierBase identifier, MapData mapData)
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{
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var self = identifier as UnitData;
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if (self == null) return;
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if (_moveFlag)
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{
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_moveFlag = false;
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return;
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}
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self.AddSkill_Legacy(SkillType.PATCHOULIREST, mapData,true,-1,true,1,false,SpecialAddSkillType.AddLevel,self.Id);
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//self.GetSkill(SkillType.PATCHOULIREST, out var skill);
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//if (skill == null) return;
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//skill.AddLevel(mapData, self, self, 1);
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}
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public override void OnMove(UnitData self, GridData grid, MapData mapData, MoveType moveType, List<Vector2Int> path = null)
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{
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_moveFlag = true;
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//self.AddSkill(SkillType.PATCHOULIREST, mapData,true,-1,true,);
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self.GetSkill(SkillType.PATCHOULIREST, out var skill);
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if (skill == null) return;
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var reduceLevel = grid.Feature == TerrainFeature.Mountain ? 2 : 1;
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skill.ReduceLevel(mapData, self, reduceLevel);
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}
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}
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}
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