2025-10-23 19:35:35 +08:00

38 lines
943 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using TH1_Logic.Core;
using MemoryPack;
namespace Logic.Skill
{
public partial class PhilostoneSkill : SkillBase
{
public PhilostoneSkill()
{
IsPermanent = true;
TurnsLimit = 0;
}
public override SkillType GetSkillType()
{
return SkillType.PHILOSTONE;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
/*if (info.DamageOrigin == null || info.DamageTarget == null) return;
if (info.DamageType != DamageType.ActiveAttack && info.DamageType != DamageType.Splash) return;
if (info.IsKill) return;
Main.UnitLogic.DamageSettlement(mapData, info.DamageOrigin, info.DamageTarget,3, DamageType.FollowAttack);*/
}
}
}