38 lines
943 B
C#
38 lines
943 B
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年04月23日 星期三 21:04:18
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* @Modify:
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*/
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using RuntimeData;
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using System;
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using TH1_Logic.Core;
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using MemoryPack;
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namespace Logic.Skill
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{
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public partial class PhilostoneSkill : SkillBase
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{
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public PhilostoneSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.PHILOSTONE;
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}
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public override void OnDamageOther(MapData mapData, SettlementInfo info)
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{
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/*if (info.DamageOrigin == null || info.DamageTarget == null) return;
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if (info.DamageType != DamageType.ActiveAttack && info.DamageType != DamageType.Splash) return;
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if (info.IsKill) return;
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Main.UnitLogic.DamageSettlement(mapData, info.DamageOrigin, info.DamageTarget,3, DamageType.FollowAttack);*/
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}
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}
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} |