48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年10月12日 星期六 10:10:12
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* @Modify:
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*/
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using System;
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using MemoryPack;
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using RuntimeData;
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namespace Logic.Skill
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{
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public partial class RemiliaAttackSkill : SkillBase
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{
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public RemiliaAttackSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 2;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.REMILIAATTACK;
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}
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/*public override float GetAttackAdditionParam(MapData mapData, UnitData self, UnitData target = null)
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{
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if (target == null) return 0;
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if (target.GetSkill(SkillType.REMILIAHUNTER, out _)) return 2;
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return 0;
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}
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public override void OnDamageOther(MapData mapData, SettlementInfo info)
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{
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if(info.DamageType != DamageType.ActiveAttack || !info.DamageOrigin.IsAlive() || !info.DamageTarget.IsAlive()) return;
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if (info.DamageTarget.GetSkill(SkillType.REMILIAHUNTER, out _))
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{
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info.DamageTarget.RemoveSkill(SkillType.REMILIAHUNTER,mapData);
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}
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else info.DamageTarget.AddSkill(SkillType.REMILIAHUNTER, mapData,true,0,true,1,);
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}*/
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}
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}
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