TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/RemiliaBuff2Skill.cs

45 lines
1.1 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年10月12日 星期六 10:10:12
* @Modify:
*/
using System.Collections.Generic;
using RuntimeData;
using UnityEngine;
namespace Logic.Skill
{
public partial class RemiliaBuff2Skill : SkillBase
{
public RemiliaBuff2Skill()
{
IsPermanent = true;
TurnsLimit = 0;
}
public override SkillType GetSkillType()
{
return SkillType.REMILIABUFF2;
}
public override float GetAttackAdditionParam(MapData mapData, UnitData self, UnitData target = null)
{
var grid = self.Grid(mapData);
if (grid == null) return 0;
var aroundBuf = RentAroundBuf();
mapData.GridMap.GetAroundGridData(1, 1, grid, aroundBuf);
var count = 0;
foreach (var around in aroundBuf)
{
if (!around.HasSpType(GridSpType.RemiliaGrid)) continue;
count++;
}
ReturnAroundBuf();
return Mathf.Min(count * 0.5f, 3f);
}
}
}