2026-02-14 22:57:12 +08:00

37 lines
835 B
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年04月23日 星期三 21:04:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
namespace Logic.Skill
{
public partial class RengesyouSkill : SkillBase
{
public RengesyouSkill()
{
IsPermanent = true;
TurnsLimit = 0;
}
public override SkillType GetSkillType()
{
return SkillType.RENGESYOU;
}
/*public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (info.DamageOrigin == null || info.DamageTarget == null) return;
if (info.DamageType != DamageType.ActiveAttack) return;
if (info.IsKill) return;
info.DamageTarget.AddSkill(SkillType.RENGESYOUCONTRO, mapData);
}*/
}
}