TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/SanaeNineContinueSkill.cs
2026-04-17 15:01:13 +08:00

58 lines
1.6 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年11月15日 星期五
* @Modify:
*/
using RuntimeData;
namespace Logic.Skill
{
public partial class SanaeNineContinueSkill : SkillBase
{
public SanaeNineContinueSkill()
{
IsPermanent = false;
TurnsLimit = 3;
Score = 2;
}
public override SkillType GetSkillType()
{
return SkillType.SANAENINECONTINUE;
}
/*public override void OnTurnStart(IdentifierBase identifier, MapData mapData)
{
var self = identifier as UnitData;
if (self == null) return;
self.ReduceActionPoint(ActionPointType.Move);
self.ReduceActionPoint(ActionPointType.Attack);
self.ReduceActionPoint(ActionPointType.Capture);
}
public override float GetDefenseMultiplicationParam(MapData mapData, UnitData self, UnitData target = null)
{
return 1.5f;
}
public override void OnFinished(IdentifierBase identifier, MapData mapData)
{
var self = identifier as UnitData;
if (self == null) return;
if (self == null || !self.IsAlive()) return;
var grid = self.Grid(mapData);
if (grid == null) return;
_sharedAroundBuf ??= new List<GridData>();
_sharedAroundBuf.Clear();
mapData.GridMap.GetAroundGridData(3, 3, grid, _sharedAroundBuf);
foreach (var around in _sharedAroundBuf)
{
around.AddSkill(SkillType.GRIDSANAENINECONTINUEDAMAGE, mapData, self.Id);
}
}*/
}
}