63 lines
1.6 KiB
C#
63 lines
1.6 KiB
C#
/*
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* @Author: 白哉
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* @Description:
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* @Date: 2025年11月15日 星期五
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* @Modify:
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*/
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using System;
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using MemoryPack;
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using RuntimeData;
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using UnityEngine;
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namespace Logic.Skill
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{
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public partial class SanaeWindXSkill : SkillBase
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{
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public int X;
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public SanaeWindXSkill()
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{
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IsPermanent = false;
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TurnsLimit = 0;
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Score = 2;
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X = 5;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.SANAEWINDX;
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}
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// 根据 SANAEWIND 技能的 X 计算规律,推导 X 对应的方向向量, X 为 1 返回 (-1, -1)
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public Vector2Int GetOffset()
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{
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// 使用小键盘方向约定:
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// 7 8 9 => (-1,1) (0,1) (1,1)
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// 4 5 6 => (-1,0) (0,0) (1,0)
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// 1 2 3 => (-1,-1) (0,-1) (1,-1)
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switch (X)
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{
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case 1: return new Vector2Int(-1, -1);
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case 2: return new Vector2Int(0, -1);
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case 3: return new Vector2Int(1, -1);
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case 4: return new Vector2Int(-1, 0);
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case 5: return Vector2Int.zero;
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case 6: return new Vector2Int(1, 0);
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case 7: return new Vector2Int(-1, 1);
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case 8: return new Vector2Int(0, 1);
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case 9: return new Vector2Int(1, 1);
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default: return Vector2Int.zero;
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}
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}
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public override bool ReservedOnTransform(UnitData self, UnitFullType fullType)
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{
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return true;
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}
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}
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}
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