74 lines
2.4 KiB
C#
74 lines
2.4 KiB
C#
/*
|
||
* @Author: Claude
|
||
* @Description: 觉的爆裂攻击技能 - 攻击/反击时,给目标附加SkillBanBoom debuff
|
||
* @Date: 2026年03月17日
|
||
* @Modify: 视觉更新改为走PendingAnimScope,在攻击Fragment命中后播放
|
||
*/
|
||
|
||
using RuntimeData;
|
||
using MemoryPack;
|
||
using TH1_Anim.Fragments;
|
||
using TH1_Core.Managers;
|
||
using TH1_Logic.Core;
|
||
using TH1Renderer;
|
||
|
||
namespace Logic.Skill
|
||
{
|
||
public partial class SatoriAttackBoomSkill : SkillBase
|
||
{
|
||
public SatoriAttackBoomSkill()
|
||
{
|
||
IsPermanent = true;
|
||
TurnsLimit = 0;
|
||
Score = 4;
|
||
}
|
||
|
||
public override SkillType GetSkillType()
|
||
{
|
||
return SkillType.SatoriAttackBoom;
|
||
}
|
||
|
||
/// <summary>
|
||
/// 在造成伤害后触发,给目标附加SkillBanBoom
|
||
/// </summary>
|
||
public override void OnDamageOther(MapData mapData, SettlementInfo info)
|
||
{
|
||
if (info.DamageTarget == null || info.DamageOrigin == null) return;
|
||
if (info.DamageType != DamageType.ActiveAttack && info.DamageType != DamageType.CounterAttack) return;
|
||
|
||
info.DamageTarget.AddOrOverrideSkill(SkillType.SkillBanBoom, mapData, info.DamageOrigin.Id);
|
||
|
||
// 视觉更新:刷新目标单位显示(显示debuff图标)
|
||
if (mapData != Main.MapData) return;
|
||
if (!info.DamageTarget.IsAlive()) return;
|
||
|
||
int phase = info.DamageType == DamageType.ActiveAttack
|
||
? AnimPhase.AttackImpact + 50
|
||
: AnimPhase.CounterImpact + 50;
|
||
|
||
var scope = PresentationManager.CurrentScope;
|
||
if (scope != null)
|
||
{
|
||
if (MapRenderer.Instance != null &&
|
||
MapRenderer.Instance.ROUnitMap.TryGetValue(info.DamageTarget.Id, out var unitRenderer))
|
||
{
|
||
scope.Add(new FragmentStep
|
||
{
|
||
Phase = phase,
|
||
Duration = 0.1f,
|
||
Execute = () => { unitRenderer.InstantUpdateUnit(false); }
|
||
});
|
||
}
|
||
}
|
||
else
|
||
{
|
||
if (MapRenderer.Instance != null &&
|
||
MapRenderer.Instance.ROUnitMap.TryGetValue(info.DamageTarget.Id, out var unitRenderer))
|
||
{
|
||
unitRenderer.RenderUpdateUnitImage();
|
||
}
|
||
}
|
||
}
|
||
}
|
||
}
|