TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/TewiFrenchAttackSkill.cs
2026-02-14 22:57:12 +08:00

47 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年09月12日 星期四 17:09:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
using TH1Renderer;
namespace Logic.Skill
{
public partial class TewiFrenchAttackSkill : SkillBase
{
public TewiFrenchAttackSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.TEWIFRENCHATTACK;
}
public override void OnUnitDamaged(UnitData unit, MapData mapData, SettlementInfo info)
{
if (info?.DamageOrigin == null || info.DamageType != DamageType.ActiveAttack) return;
if (!mapData.GetGridDataByUnitId(unit.Id, out var selfGrid)) return;
if (!mapData.GetGridDataByUnitId(info.DamageOrigin.Id, out var targetGrid)) return;
if (Table.Instance.CalcDistance(selfGrid, targetGrid) > 1) return;
if (!mapData.GetPlayerDataByUnitId(unit.Id, out var player)) return;
if(unit == null)return;
selfGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Coin));
player.AddCoin(1,targetGrid);
unit.HeroTask(mapData)?.OnTewiCoinAdd(mapData,1);
}
}
}