TH1/Unity/Assets/Scripts/TH1_Logic/Skill/AllSkill/TewiFrenchKillSkill.cs
2026-02-14 22:57:12 +08:00

44 lines
1.3 KiB
C#

/*
* @Author: 白哉
* @Description:
* @Date: 2025年09月12日 星期四 17:09:18
* @Modify:
*/
using RuntimeData;
using System;
using MemoryPack;
using TH1Renderer;
namespace Logic.Skill
{
public partial class TewiFrenchKillSkill : SkillBase
{
public TewiFrenchKillSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.TEWIFRENCHKILL;
}
public override void OnDamageOther(MapData mapData, SettlementInfo info)
{
if (info == null || !info.IsKill || info.DamageType == DamageType.KillSelf || info.DamageOrigin == null ||
info.DamageTarget == null) return;
if (!mapData.GetPlayerDataByUnitId(info.DamageOrigin.Id, out var player)) return;
if (!mapData.GetGridDataByUnitId(info.DamageOrigin.Id, out var originGrid)) return;
var coin = (int)info.DamageTarget.GetCost();
originGrid.Renderer(mapData)?.PlayVFXInSight(new GridVFXParams(GridVFXType.Coin));
player.AddCoin(coin,originGrid);
info.DamageOrigin.HeroTask(mapData)?.OnTewiCoinAdd(mapData,(uint)coin);
}
}
}