43 lines
868 B
C#
43 lines
868 B
C#
/*
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* @Author: 白哉
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* @Description: 不死技能
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* @Date: 2026年03月09日
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* @Modify:
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*/
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using RuntimeData;
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using MemoryPack;
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using TH1_Logic.Core;
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namespace Logic.Skill
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{
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public partial class UndeadSkill : SkillBase
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{
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public UndeadSkill()
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{
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IsPermanent = true;
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TurnsLimit = 0;
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Score = 4;
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}
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public override SkillType GetSkillType()
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{
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return SkillType.Undead;
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}
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public override bool IsCanBeKill(UnitData self, MapData mapData)
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{
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return false;
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}
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public override void OnDamaged(MapData mapData, SettlementInfo info)
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{
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if (info.DamageTarget == null || info.DamageTarget.Health > 0) return;
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Main.UnitLogic.UnitUnnaturalDie(mapData, info.DamageTarget);
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}
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}
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}
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