2026-03-10 15:43:35 +08:00

43 lines
868 B
C#

/*
* @Author: 白哉
* @Description: 不死技能
* @Date: 2026年03月09日
* @Modify:
*/
using RuntimeData;
using MemoryPack;
using TH1_Logic.Core;
namespace Logic.Skill
{
public partial class UndeadSkill : SkillBase
{
public UndeadSkill()
{
IsPermanent = true;
TurnsLimit = 0;
Score = 4;
}
public override SkillType GetSkillType()
{
return SkillType.Undead;
}
public override bool IsCanBeKill(UnitData self, MapData mapData)
{
return false;
}
public override void OnDamaged(MapData mapData, SettlementInfo info)
{
if (info.DamageTarget == null || info.DamageTarget.Health > 0) return;
Main.UnitLogic.UnitUnnaturalDie(mapData, info.DamageTarget);
}
}
}