TH1/Unity/Assets/Scripts/Hotfix/Server/Benchmark/C2G_BenchmarkHandler.cs
2025-07-17 18:26:28 +08:00

18 lines
695 B
C#

using System;
namespace ET.Server
{
[MessageSessionHandler(SceneType.BenchmarkServer)]
public class C2G_BenchmarkHandler: MessageSessionHandler<C2G_Benchmark, G2C_Benchmark>
{
protected override async ETTask Run(Session session, C2G_Benchmark request, G2C_Benchmark response)
{
BenchmarkServerComponent benchmarkServerComponent = session.Scene().GetComponent<BenchmarkServerComponent>();
if (benchmarkServerComponent.Count++ % 1000000 == 0)
{
Log.Debug($"benchmark count: {benchmarkServerComponent.Count} {TimeInfo.Instance.ClientNow()}");
}
await ETTask.CompletedTask;
}
}
}