TH1/Unity/Assets/Scripts/TH1_Logic/Steam/LobbyListInfo.cs

22 lines
550 B
C#

using MemoryPack;
namespace TH1_Logic.Steam
{
// 房间信息结构。保持命名空间和字段不变,避免影响已有网络消息和 UI 引用。
[MemoryPackable]
public partial class LobbyListInfo
{
public ulong LobbyId;
public ulong OwnerId;
public string OwnerName;
public string RoomName;
public string Version;
public int CurrentPlayers;
public int MaxPlayers;
public int GameState;
public bool HasPassword;
public int ReportCount;
}
}