2025-09-07 00:05:03 +08:00

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using System;
using System.Collections.Generic;
using Logic.Action;
using UnityEngine;
using Logic.Multilingual;
public enum TechType
{
None,
Climbing,Meditation,Mining,Philosophy,Smithery,
Organization,Strategy,Farming,Diplomacy,Construction,
Riding,FreeSpirit,Chivalry,Roads,Trade,
Hunting,Forestry,Archery,Mathematics,Spiritualism,
Fishing,Ramming,Sailing,Aquatism,Navigation,
EgyptFlandre,EgyptRemilia,EgyptMeiling,EgyptPatchouli,EgyptSakuya,
KaguyaHunting,KaguyaArcher,KaguyaSpiritual,KaguyaForestry,KaguyaMath,KaguyaRoad,KaguyaTrade
}
[Serializable]
[CreateAssetMenu(fileName = "TechDataAssets", menuName = "TH1 Game Data/Tech Data Asset")]
public class TechDataAssets : ScriptableObject
{
public List<TechInfo> TechList = new List<TechInfo>();
[NonSerialized]
private bool _initialized;
private Dictionary<TechType, TechInfo> _techInfoDict = new Dictionary<TechType, TechInfo>();
private void Init()
{
if (_initialized)
return;
foreach (var tech in TechList)
_techInfoDict.Add(tech.TechType,tech);
_initialized = true;
}
public TechInfo GetTechInfo(TechType techType)
{
Init();
return _techInfoDict[techType];
}
public bool GetTechInfo(TechType techType,out TechInfo info)
{
Init();
return _techInfoDict.TryGetValue(techType, out info);
}
public bool GetTechDesc(TechType techType, out string ret)
{
Init();
ret = "";
if (_techInfoDict.TryGetValue(techType, out var info))
{
ret = info.Description;
return true;
}
return false;
}
// 获取科技的所有后继科技 (非伟人科技)
public HashSet<TechType> GetNextTechs(TechType techType)
{
var nextTechs = new HashSet<TechType>();
while (GetNextTechs(techType, nextTechs)) { }
return nextTechs;
}
// 获取科技的后继科技 (非伟人科技)
public bool GetNextTechs(TechType techType, HashSet<TechType> set)
{
bool isFound = false;
foreach (var techInfo in TechList)
{
if (techInfo.GiantTech) continue;
if (set.Contains(techInfo.TechType)) continue;
if (techType != techInfo.FatherTechType && !set.Contains(techInfo.FatherTechType)) continue;
set.Add(techInfo.TechType);
isFound = true;
}
return isFound;
}
}
[Serializable]
public class TechInfo
{
public TechType TechType; // 唯一ID
[MultilingualField]
public string TechName; // 显示名称
[MultilingualField]
public string Description; // 描述
public Sprite icon; // 图标
public int CostLevel; // 消耗等级(1,2,3)
public bool GiantTech; //是否是巨人科技
public List<TechType> GiantTechSet; //巨人科技需要的科技池子
public TechType FatherTechType; // 前置科技用techId关联
public List<CommonActionId> techActions; // 解锁action
}